imported from "final" folder
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/*
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This example will transmit a universe via Art-Net into the Network.
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This example may be copied under the terms of the MIT license, see the LICENSE file for details
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*/
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#include <ArtnetWifi.h>
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#include <Arduino.h>
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//Wifi settings
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const char* ssid = "ssid"; // CHANGE FOR YOUR SETUP
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const char* password = "pAsSwOrD"; // CHANGE FOR YOUR SETUP
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// Artnet settings
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ArtnetWifi artnet;
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const int startUniverse = 0; // CHANGE FOR YOUR SETUP most software this is 1, some software send out artnet first universe as 0.
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const char host[] = "2.1.1.1"; // CHANGE FOR YOUR SETUP your destination
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// connect to wifi – returns true if successful or false if not
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bool ConnectWifi(void)
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{
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bool state = true;
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int i = 0;
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WiFi.begin(ssid, password);
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Serial.println("");
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Serial.println("Connecting to WiFi");
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// Wait for connection
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Serial.print("Connecting");
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while (WiFi.status() != WL_CONNECTED) {
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delay(500);
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Serial.print(".");
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if (i > 20){
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state = false;
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break;
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}
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i++;
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}
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if (state){
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Serial.println("");
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Serial.print("Connected to ");
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Serial.println(ssid);
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Serial.print("IP address: ");
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Serial.println(WiFi.localIP());
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} else {
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Serial.println("");
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Serial.println("Connection failed.");
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}
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return state;
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}
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void setup()
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{
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Serial.begin(115200);
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ConnectWifi();
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artnet.begin(host);
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artnet.setLength(3);
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artnet.setUniverse(startUniverse);
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}
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void loop()
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{
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uint8_t i;
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uint8_t j;
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// set the first 3 byte to all the same value. A RGB lamp will show a ramp-up white.
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for (j = 0; j < 255; j++) {
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for (i = 0; i < 3; i++) {
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artnet.setByte(i, j);
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}
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// send out the Art-Net DMX data
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artnet.write();
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delay(100);
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}
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}
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