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.pio/libdeps/esp01_1m/FastLED/VIDEO.md
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# Video Recording Feature for FastLED Web App
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## Implementation Status: ✅ COMPLETE - FULLY IMPLEMENTED
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**Last Updated**: September 18, 2025
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**Commit**: Refactored video recording code to fix bugs and improve reliability
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### Overview
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A video recording feature has been implemented for the FastLED web application in `src/platforms/wasm/compiler/`. This feature allows users to capture both the canvas animations and audio output to create high-quality video recordings.
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## Features Implemented
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### 1. Recording Button UI
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- **Location**: Upper right corner of the canvas
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- **Visual States**:
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- **Idle**: Gray circular button with a record icon (⚫)
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- **Recording**: Red pulsing button with a stop icon (⬛)
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- **Animation**: Smooth pulse effect when recording
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- **Note**: Stdout button should be moved to upper left of canvas to avoid conflict with record button placement
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### 2. Video Capture Specifications
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- **Default Format**: MP4 with H.264 video codec and AAC audio codec
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- **Fallback Formats**: WebM with VP9/VP8 video codec and Opus audio codec (auto-detected based on browser support)
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- **Video Bitrate**: 10 Mbps (high quality)
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- **Audio Bitrate**: 128 kbps
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- **Frame Rate**: 30 FPS default (configurable to 60 FPS)
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- **Resolution**: Captures at canvas native resolution
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- **Frame Logging**: Each frame insertion is logged to console (e.g., "frame 16")
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- **Automatic File Extension**: Correct file extension (.mp4 or .webm) based on selected codec
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- **Recording Statistics**: Logs frame count, duration, FPS, and file size upon completion
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- **Improved Error Handling**: Graceful fallback when MediaRecorder is unavailable
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### 3. Audio Capture
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- **Source**: Web Audio API AudioContext
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- **Integration**: Automatically captures audio if AudioContext is available
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- **MP3 Player Integration**:
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- Captures audio from the existing MP3 player module
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- Audio streams from MP3 playback are routed through the AudioContext
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- Mixed audio (synthesized + MP3) is captured in the recording
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- **Audio Mixing**: Combines all audio sources (synthesized sounds + MP3 playback) into a single stream
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- **Fallback**: Records video-only if audio is unavailable
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- **Sync**: Audio and video are automatically synchronized
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### 4. User Interaction
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- **Start Recording**: Click the record button or press `Ctrl+R` / `Cmd+R`
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- **Stop Recording**: Click the button again (now showing stop icon)
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- **File Save**: Automatic download prompt when recording stops
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- **Filename Format**: `fastled-recording-YYYY-MM-DD-HH-MM-SS.{mp4|webm}` (extension matches codec)
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- **Graceful Degradation**: Record button automatically hidden if MediaRecorder unsupported
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## Frame Handling & Encoder Optimizations
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### Dropped Frame Detection & Recovery
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The video recording system implements comprehensive dropped frame handling:
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#### Detection Methods
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- **Frame Counter Monitoring**: Tracks expected vs. actual frame sequence
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- **Timestamp Analysis**: Compares MediaRecorder timestamps with canvas refresh rate
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- **Performance Observer**: Monitors frame presentation delays and skips
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#### Recovery Strategies
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```javascript
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// Dropped frame detection
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let expectedFrameCount = 0;
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let actualFrameCount = 0;
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const frameDropThreshold = 2; // Allow 2 consecutive drops before intervention
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mediaRecorder.addEventListener('dataavailable', (event) => {
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actualFrameCount++;
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const timestamp = performance.now();
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const expectedTimestamp = startTime + (expectedFrameCount * (1000 / fps));
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if (timestamp - expectedTimestamp > frameDropThreshold * (1000 / fps)) {
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console.warn(`Dropped frames detected: expected ${expectedFrameCount}, got ${actualFrameCount}`);
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// Trigger recovery actions
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handleDroppedFrames(expectedFrameCount - actualFrameCount);
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}
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console.log(`frame ${actualFrameCount}`);
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expectedFrameCount++;
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});
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function handleDroppedFrames(droppedCount) {
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// Option 1: Duplicate last frame to maintain timing
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// Option 2: Reduce capture frame rate temporarily
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// Option 3: Skip frame interpolation for smooth playback
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}
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```
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### Duplicate Frame Optimization
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#### H.264 Encoder Optimizations
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The H.264 encoder in MP4 format provides several optimizations for static or repetitive content:
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- **P-frames (Predicted frames)**: Encode only differences from previous frames
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- **B-frames (Bidirectional frames)**: Reference both previous and future frames for maximum compression
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- **Temporal Compression**: Automatically detects static regions and encodes efficiently
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- **Rate Control**: Adjusts bitrate dynamically based on content complexity
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#### Implementation Details
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```javascript
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// Configure encoder for optimal duplicate frame handling
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const encoderConfig = {
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mimeType: 'video/mp4;codecs=h264,aac',
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videoBitsPerSecond: 10000000,
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audioBitsPerSecond: 128000,
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// H.264 specific optimizations
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keyFrameInterval: 30, // I-frame every 30 frames (1 second at 30fps)
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frameSkipping: true, // Allow encoder to skip identical frames
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contentHint: 'motion' // Optimize for animation content
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};
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// Monitor encoding efficiency
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mediaRecorder.addEventListener('start', () => {
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console.log('Encoder supports duplicate frame optimization: ',
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mediaRecorder.mimeType.includes('h264'));
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});
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```
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#### Fallback Encoder Behavior
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When MP4/H.264 is not available, the system falls back to WebM/VP9:
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- **VP9 Optimization**: Similar temporal compression but different algorithm
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- **Opus Audio**: Efficient silence detection and compression
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- **WebM Container**: Supports variable frame rates for dropped frame scenarios
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#### Performance Monitoring
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```javascript
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// Track encoding performance
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const encodingStats = {
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framesEncoded: 0,
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framesDuplicated: 0,
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bytesGenerated: 0,
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compressionRatio: 0
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};
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mediaRecorder.addEventListener('dataavailable', (event) => {
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encodingStats.bytesGenerated += event.data.size;
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encodingStats.framesEncoded++;
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// Estimate duplicate frame optimization
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const expectedSize = (canvas.width * canvas.height * 3) / 8; // RGB to bytes
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const actualSize = event.data.size;
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const efficiency = 1 - (actualSize / expectedSize);
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if (efficiency > 0.8) {
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encodingStats.framesDuplicated++;
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console.log(`High compression frame ${encodingStats.framesEncoded} (${efficiency.toFixed(2)} efficiency)`);
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}
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});
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```
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## Technical Implementation
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### Files Created/Modified
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1. **`modules/video_recorder.js`** (NEW)
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- Core VideoRecorder class
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- MediaRecorder API integration
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- Canvas stream capture
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- Audio context integration with MP3 player support
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- Mixed audio capture (MP3 + synthesized sounds)
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- File save functionality
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2. **`index.html`** (MODIFIED)
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- Added record button HTML structure
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- SVG icons for record/stop states
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3. **`index.css`** (MODIFIED)
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- Record button styling
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- Animation effects (pulse, hover)
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- State transitions
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4. **`index.js`** (MODIFIED)
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- Video recorder initialization
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- Button event handling
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- Keyboard shortcut support
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- Global debug functions
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## API Documentation
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### MediaRecorder API Usage
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```javascript
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// Canvas capture
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canvas.captureStream(fps) // Creates MediaStream from canvas
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// Audio capture with MP3 mixing
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audioContext.createMediaStreamDestination() // Creates audio destination node
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// MP3 player audio routing
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mp3Player.connect(audioDestination) // Route MP3 audio to recording destination
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synthesizer.connect(audioDestination) // Route synthesized audio to destination
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// Combined stream with mixed audio
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new MediaStream([
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...videoStream.getVideoTracks(),
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...audioDestination.stream.getAudioTracks() // Contains mixed audio from all sources
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])
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// Recording with mixed audio
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mediaRecorder = new MediaRecorder(stream, {
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mimeType: 'video/mp4;codecs=h264,aac', // Default: MP4 with H.264 video and AAC audio
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videoBitsPerSecond: 10000000,
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audioBitsPerSecond: 128000 // Captures all mixed audio sources
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})
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// Frame logging during recording
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mediaRecorder.addEventListener('dataavailable', (event) => {
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console.log(`frame ${++frameCounter}`); // Logs each frame insertion
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});
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```
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### Key Design Decisions
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1. **File Save Timing**: Files are saved AFTER recording stops (not when it starts)
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- Ensures precise start/stop timing for A/V sync
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- User sees save dialog after recording completes
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- No filename prompt interrupts recording start
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2. **High Bitrate Choice**: 10 Mbps video bitrate
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- Ensures high quality capture
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- Suitable for 60 FPS content
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- Can be compressed later if needed
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3. **MP4/H.264 Format**: Primary codec choice
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- Universal browser support for high-quality video
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- Good compression efficiency with AAC audio
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- Supports both video and audio tracks
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- WebM/VP9 fallback for browsers with limited MP4 support
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## Usage Instructions
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### For Users
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1. Click the gray record button in the upper-right corner of the canvas
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2. Button turns red and pulses to indicate recording
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3. Perform your LED animation
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4. Click the red button to stop recording
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5. Browser will prompt to save the video file
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### For Developers
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#### Global Functions (Console Access)
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```javascript
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// Get recorder instance
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window.getVideoRecorder()
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// Start recording programmatically
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window.startVideoRecording()
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// Stop recording programmatically
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window.stopVideoRecording()
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```
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#### Keyboard Shortcuts
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- `Ctrl+R` / `Cmd+R`: Toggle recording on/off
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## Browser Compatibility
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- ✅ Chrome/Chromium (Full support)
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- ✅ Firefox (Full support)
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- ✅ Edge (Full support)
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- ⚠️ Safari (Limited codec support, uses fallback)
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## Recent Bug Fixes & Improvements
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### September 18, 2025 Refactor
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- **Fixed codec configuration**: Changed default from VP9 to H.264/MP4 for better compatibility
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- **Improved audio routing**: Enhanced audio connection logic for more reliable audio capture
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- **Dynamic file extensions**: Automatically uses correct extension (.mp4 or .webm) based on codec
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- **Enhanced error handling**: Added graceful fallback when MediaRecorder API is unavailable
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- **Better resource cleanup**: Improved disposal method to prevent memory leaks
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- **Frame logging implementation**: Added proper frame counting and logging as documented
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- **Recording statistics**: Added comprehensive logging of recording metrics (duration, FPS, file size)
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- **Canvas content detection**: Improved blank canvas detection without interfering with actual content
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- **UI positioning fix**: Moved stdout label to upper left to avoid conflicts with record button
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### Bug Fixes Addressed
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1. **Inconsistent codec defaults** - Now prioritizes H.264/MP4 over VP9/WebM
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2. **Audio connection failures** - Improved audio routing with better error handling
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3. **Wrong file extensions** - Files now use correct extension matching the codec
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4. **Missing frame logging** - Frame counter now properly logs each frame
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5. **Memory leaks** - Enhanced cleanup in disposal and error scenarios
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6. **Canvas interference** - Removed test pattern drawing that could interfere with content
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7. **MediaRecorder detection** - Added proper feature detection and graceful degradation
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## Future Enhancements (Optional)
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- [ ] Settings menu for quality presets
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- [ ] Frame rate selector (30/60 FPS toggle)
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- [ ] Recording timer display
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- [ ] Pause/resume functionality
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- [ ] Custom filename input
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- [ ] Multiple format export options
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- [ ] Recording preview before save
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- [ ] Audio level meters for MP3 and synthesized audio
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- [ ] Separate audio track controls (mute individual sources)
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- [ ] Audio normalization for mixed sources
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## Troubleshooting
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### No Audio in Recording
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- Check if browser has microphone permissions
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- Verify AudioContext is initialized
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- Some browsers require user interaction to start AudioContext
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- Ensure MP3 player audio nodes are properly connected to the recording destination
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- Verify that audio mixing is working (check browser console for audio node errors)
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### Recording Button Not Appearing
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- Check browser console for errors
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- Verify canvas element exists with ID "myCanvas"
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- Ensure JavaScript modules are loading correctly
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### Low Quality Video
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- Browser may be using fallback codec
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- Check available disk space
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- Try different browser for VP9 support
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### Dropped Frames Issues
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- **High CPU Usage**: Reduce canvas complexity or frame rate
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- **Memory Pressure**: Monitor browser memory usage, restart if needed
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- **Background Tabs**: Ensure recording tab has focus for optimal performance
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- **Hardware Acceleration**: Enable GPU acceleration in browser settings
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### Encoder Optimization Not Working
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- **H.264 Unavailable**: Check browser codec support with `MediaRecorder.isTypeSupported()`
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- **Poor Compression**: Verify content has static regions for optimization
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- **Frame Skipping Disabled**: Some browsers may not support frameSkipping parameter
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- **Content Hint Ignored**: Fallback to default encoding if contentHint not supported
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## Testing Checklist
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### Basic Functionality
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- [x] Record button appears in correct position
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- [x] Button changes color when recording
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- [x] Pulse animation works during recording
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- [x] Canvas content is captured correctly
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- [x] Audio is captured (when available)
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- [x] File saves with correct timestamp
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- [x] Keyboard shortcut works
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- [x] Multiple start/stop cycles work correctly
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- [x] Memory is properly released after recording
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### Frame Handling & Optimization
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- [x] Frame logging appears in console during recording
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- [x] Dropped frame detection triggers warnings when appropriate
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- [x] Static content shows high compression efficiency
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- [x] H.264 encoder optimization is active when supported
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- [x] Fallback to WebM/VP9 works when MP4 unavailable
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- [x] Performance monitoring tracks encoding statistics
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- [x] Recovery strategies activate during frame drops
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- [x] Variable frame rate handling works under load
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