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# FastLED Examples Agent Guidelines
## 🚨 CRITICAL: .INO FILE CREATION RULES
### ⚠️ THINK BEFORE CREATING .INO FILES ⚠️
**.ino files should be created SPARINGLY and ONLY when truly justified.**
### 🚫 WHEN NOT TO CREATE .INO FILES:
- **Testing minor code changes** - Use existing test files or unit tests
- **Quick API validation** - Use unit tests or modify existing examples
- **Debugging specific functions** - Use test files, not new sketches
- **One-off experiments** - Create temporary test files instead
- **Small feature tests** - Extend existing relevant examples
### ✅ WHEN TO CREATE .INO FILES:
#### 1. **Temporary Testing (.ino)**
**Use Pattern:** `temp_<feature>.ino` or `test_<api>.ino`
```cpp
// temp_json_api.ino - Testing new JSON fetch functionality
// test_networking.ino - Validating network stack changes
```
-**FOR:** Testing new APIs during development
-**FOR:** Quick prototyping and validation
-**DELETE AFTER USE** - These are temporary by design
#### 2. **Significant New Feature Examples**
**Use Pattern:** `examples/<FeatureName>/<FeatureName>.ino`
```cpp
// examples/JsonFetchApi/JsonFetchApi.ino - Comprehensive JSON API example
// examples/NetworkStack/NetworkStack.ino - Major networking features
```
-**FOR:** Large, comprehensive new features
-**FOR:** APIs that warrant dedicated examples
-**FOR:** Features that users will commonly implement
-**PERMANENT** - These become part of the example library
### 📋 CREATION CHECKLIST:
**Before creating ANY .ino file, ask:**
1. **🤔 Is this testing a new API?**
- YES → Create `temp_<name>.ino`, delete after testing
- NO → Consider alternatives
2. **🤔 Is this a significant new feature that users will commonly use?**
- YES → Create `examples/<FeatureName>/<FeatureName>.ino`
- NO → Use existing examples or test files
3. **🤔 Can I modify an existing example instead?**
- YES → Extend existing example rather than creating new
- NO → Proceed with creation
4. **🤔 Is this just for debugging/validation?**
- YES → Use unit tests or temporary test files
- NO → Consider if it meets the "significant feature" criteria
### 🔍 REVIEW CRITERIA:
**For Feature Examples (.ino files that stay):**
-**Demonstrates complete, real-world usage patterns**
-**Covers multiple aspects of the feature comprehensively**
-**Provides educational value for users**
-**Shows best practices and common use cases**
-**Is likely to be referenced by multiple users**
**For Temporary Testing (.ino files that get deleted):**
-**Clearly named as temporary (temp_*, test_*)**
-**Focused on specific API validation**
-**Will be deleted after development cycle**
-**Too complex for unit test framework**
### ❌ EXAMPLES OF WHAT NOT TO CREATE:
- `test_basic_led.ino` - Use existing Blink example
- `debug_colors.ino` - Use existing ColorPalette example
- `quick_brightness.ino` - Use unit tests or modify existing example
- `validate_pins.ino` - Use PinTest example or unit tests
### ✅ EXAMPLES OF JUSTIFIED CREATIONS:
- `temp_new_wifi_api.ino` - Testing major new WiFi functionality (temporary)
- `examples/MachineLearning/MachineLearning.ino` - New ML integration feature (permanent)
- `temp_performance_test.ino` - Validating optimization changes (temporary)
### 🧹 CLEANUP RESPONSIBILITY:
- **Temporary files:** Creator must delete when testing is complete
- **Feature examples:** Must be maintained and updated as API evolves
- **Abandoned files:** Regular cleanup reviews to remove unused examples
**Remember: The examples directory is user-facing documentation. Every .ino file should provide clear value to FastLED users.**
## Code Standards for Examples
### Use fl:: Namespace (Not std::)
**DO NOT use `std::` prefixed functions or headers in examples.** This project provides its own STL-equivalent implementations under the `fl::` namespace.
**Examples of what to avoid and use instead:**
**Headers:**
-`#include <vector>` → ✅ `#include "fl/vector.h"`
-`#include <string>` → ✅ `#include "fl/string.h"`
-`#include <optional>` → ✅ `#include "fl/optional.h"`
-`#include <memory>` → ✅ `#include "fl/scoped_ptr.h"` or `#include "fl/ptr.h"`
**Functions and classes:**
-`std::move()` → ✅ `fl::move()`
-`std::vector` → ✅ `fl::vector`
-`std::string` → ✅ `fl::string`
**Why:** The project maintains its own implementations to ensure compatibility across all supported platforms and to avoid bloating the library with unnecessary STL dependencies.
### Memory Management
**🚨 CRITICAL: Always use proper RAII patterns - smart pointers, moveable objects, or wrapper classes instead of raw pointers for resource management.**
**Resource Management Options:**
-**PREFERRED**: `fl::shared_ptr<T>` for shared ownership (multiple references to same object)
-**PREFERRED**: `fl::unique_ptr<T>` for exclusive ownership (single owner, automatic cleanup)
-**PREFERRED**: Moveable wrapper objects (like `fl::promise<T>`) for safe copying and transferring of unique resources
-**ACCEPTABLE**: `fl::vector<T>` storing objects by value when objects support move/copy semantics
-**AVOID**: `fl::vector<T*>` storing raw pointers - use `fl::vector<fl::shared_ptr<T>>` or `fl::vector<fl::unique_ptr<T>>`
-**AVOID**: Manual `new`/`delete` - use `fl::make_shared<T>()` or `fl::make_unique<T>()`
**Examples:**
```cpp
// ✅ GOOD - Using smart pointers
fl::vector<fl::shared_ptr<HttpClient>> mActiveClients;
auto client = fl::make_shared<HttpClient>();
mActiveClients.push_back(client);
// ✅ GOOD - Using unique_ptr for exclusive ownership
fl::unique_ptr<HttpClient> client = fl::make_unique<HttpClient>();
// ✅ GOOD - Moveable wrapper objects (fl::promise example)
fl::vector<fl::promise<Response>> mActivePromises; // Copyable wrapper around unique future
fl::promise<Response> promise = fetch.get(url).execute();
mActivePromises.push_back(promise); // Safe copy, shared internal state
// ❌ BAD - Raw pointers require manual memory management
fl::vector<Promise*> mActivePromises; // Memory leaks possible
Promise* promise = new Promise(); // Who calls delete?
```
### Debug Printing
**Use `FL_WARN` for debug printing in examples.** This ensures consistent debug output that works in both unit tests and live application testing.
**Usage:**
-`FL_WARN("Debug message: " << message);`
-`FL_WARN("Value: %d", value);`
### No Emoticons or Emojis
**NO emoticons or emoji characters are allowed in C++ source files.** This ensures professional, maintainable code that works correctly across all platforms and development environments.
**Examples of what NOT to do in .ino files:**
```cpp
// ❌ BAD - Emoticons in comments
// 🎯 This function handles user input
// ❌ BAD - Emoticons in log messages
FL_WARN("✅ Operation successful!");
FL_WARN("❌ Error occurred: " << error_msg);
// ❌ BAD - Emoticons in string literals
const char* status = "🔄 Processing...";
```
**Examples of correct alternatives:**
```cpp
// ✅ GOOD - Clear text in comments
// TUTORIAL: This function handles user input
// ✅ GOOD - Text prefixes in log messages
FL_WARN("SUCCESS: Operation completed successfully!");
FL_WARN("ERROR: Failed to process request: " << error_msg);
// ✅ GOOD - Descriptive text in string literals
const char* status = "PROCESSING: Request in progress...";
```
### JSON Usage - Ideal API Patterns
**🎯 PREFERRED: Use the modern `fl::Json` class for all JSON operations.** FastLED provides an ideal JSON API that prioritizes type safety, ergonomics, and crash-proof operation.
**✅ IDIOMATIC JSON USAGE:**
```cpp
// NEW: Clean, safe, idiomatic API
fl::Json json = fl::Json::parse(jsonStr);
int brightness = json["config"]["brightness"] | 128; // Gets value or 128 default
string name = json["device"]["name"] | string("default"); // Type-safe with default
bool enabled = json["features"]["networking"] | false; // Never crashes
// Array operations
if (json["effects"].contains("rainbow")) {
// Safe array checking
}
```
**❌ DISCOURAGED: Verbose legacy API:**
```cpp
// OLD: Verbose, error-prone API (still works, but not recommended)
fl::JsonDocument doc;
fl::string error;
fl::parseJson(jsonStr, &doc, &error);
int brightness = doc["config"]["brightness"].as<int>(); // Can crash if missing
```
**📚 Reference Example:** See `examples/Json/Json.ino` for comprehensive usage patterns and API comparison.
## Example Compilation Commands
### Platform Compilation
```bash
# Compile examples for specific platforms
uv run ci/ci-compile.py uno --examples Blink
uv run ci/ci-compile.py esp32dev --examples Blink
uv run ci/ci-compile.py teensy31 --examples Blink
bash compile uno --examples Blink
```
### WASM Compilation
**🎯 HOW TO COMPILE ANY ARDUINO SKETCH TO WASM:**
**Basic Compilation Commands:**
```bash
# Compile any sketch directory to WASM
uv run ci/wasm_compile.py path/to/your/sketch
# Quick compile test (compile only, no browser)
uv run ci/wasm_compile.py path/to/your/sketch --just-compile
# Compile examples/Blink to WASM
uv run ci/wasm_compile.py examples/Blink --just-compile
# Compile examples/NetTest to WASM (test fetch API)
uv run ci/wasm_compile.py examples/NetTest --just-compile
# Compile examples/DemoReel100 to WASM
uv run ci/wasm_compile.py examples/DemoReel100 --just-compile
```
**Output:** Creates `fastled_js/` folder with:
- `fastled.js` - JavaScript loader
- `fastled.wasm` - WebAssembly binary
- `index.html` - HTML page to run the sketch
**Run in Browser:**
```bash
# Simple HTTP server to test
cd fastled_js
python -m http.server 8000
# Open http://localhost:8000
```
**🚨 REQUIREMENTS:**
- **Docker must be installed and running**
- **Internet connection** (for Docker image download on first run)
- **~1GB RAM** for Docker container during compilation
### WASM Testing Requirements
**🚨 MANDATORY: Always test WASM compilation after platform file changes**
**Platform Testing Commands:**
```bash
# Test WASM platform changes (for platform developers)
uv run ci/wasm_compile.py examples/wasm --just-compile
# Quick compile test for any sketch (compile only, no browser)
uv run ci/wasm_compile.py examples/Blink --just-compile
# Quick compile test for NetTest example
uv run ci/wasm_compile.py examples/NetTest --just-compile
# Quick test without full build
uv run ci/wasm_compile.py examples/wasm --quick
```
**Watch For These Error Patterns:**
- `error: conflicting types for 'function_name'`
- `error: redefinition of 'function_name'`
- `warning: attribute declaration must precede definition`
- `RuntimeError: unreachable` (often async-related)
**MANDATORY RULES:**
- **ALWAYS test WASM compilation** after modifying any WASM platform files
- **USE `uv run ci/wasm_compile.py` for validation**
- **WATCH for unified build conflicts** in compilation output
- **VERIFY async operations work properly** in browser environment
## Compiler Warning Suppression
**ALWAYS use the FastLED compiler control macros from `fl/compiler_control.h` for warning suppression.** This ensures consistent cross-compiler support and proper handling of platform differences.
**Correct Warning Suppression Pattern:**
```cpp
#include "fl/compiler_control.h"
// Suppress specific warning around problematic code
FL_DISABLE_WARNING_PUSH
FL_DISABLE_FORMAT_TRUNCATION // Use specific warning macros
// ... code that triggers warnings ...
FL_DISABLE_WARNING_POP
```
**Available Warning Suppression Macros:**
-`FL_DISABLE_WARNING_PUSH` / `FL_DISABLE_WARNING_POP` - Standard push/pop pattern
-`FL_DISABLE_WARNING(warning_name)` - Generic warning suppression (use sparingly)
-`FL_DISABLE_WARNING_GLOBAL_CONSTRUCTORS` - Clang global constructor warnings
-`FL_DISABLE_WARNING_SELF_ASSIGN_OVERLOADED` - Clang self-assignment warnings
-`FL_DISABLE_FORMAT_TRUNCATION` - GCC format truncation warnings
**What NOT to do:**
-**NEVER use raw `#pragma` directives** - they don't handle compiler differences
-**NEVER write manual `#ifdef __clang__` / `#ifdef __GNUC__` blocks** - use the macros
-**NEVER ignore warnings without suppression** - fix the issue or suppress appropriately
## Exception Handling
**DO NOT use try-catch blocks or C++ exception handling in examples.** FastLED is designed to work on embedded systems like Arduino where exception handling may not be available or desired due to memory and performance constraints.
**Use Error Handling Alternatives:**
-**Return error codes:** `bool function() { return false; }` or custom error enums
-**Optional types:** `fl::optional<T>` for functions that may not return a value
-**Assertions:** `FL_ASSERT(condition)` for debug-time validation
-**Early returns:** `if (!valid) return false;` for error conditions
-**Status objects:** Custom result types that combine success/failure with data
**Examples of proper error handling:**
```cpp
// Good: Using return codes
bool initializeHardware() {
if (!setupPins()) {
FL_WARN("Failed to setup pins");
return false;
}
return true;
}
// Good: Using fl::optional
fl::optional<float> calculateValue(int input) {
if (input < 0) {
return fl::nullopt; // No value, indicates error
}
return fl::make_optional(sqrt(input));
}
// Good: Using early returns
void processData(const uint8_t* data, size_t len) {
if (!data || len == 0) {
FL_WARN("Invalid input data");
return; // Early return on error
}
// Process data...
}
```
## Memory Refresh Rule
**🚨 ALL AGENTS: Read examples/AGENTS.md before concluding example work to refresh memory about .ino file creation rules and example coding standards.**