imported from "final" folder
This commit is contained in:
157
.pio/libdeps/esp01_1m/FastLED/examples/Audio/simple/README.md
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157
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# Audio Reactive Visualization Example
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This example demonstrates advanced audio reactive visualization capabilities using FastLED. It processes real-time audio input and creates stunning visual effects synchronized to music.
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## Features
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### Visualization Modes
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1. **Spectrum Analyzer** - Classic frequency spectrum display with customizable colors
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2. **Waveform** - Real-time audio waveform visualization
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3. **VU Meter** - Traditional volume unit meter with RMS and peak indicators
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4. **Spectrogram** - Scrolling frequency analysis over time
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5. **Combined** - Split-screen showing both spectrum and waveform
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6. **Reactive Patterns** - Dynamic patterns that respond to audio energy and beats
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### Audio Processing
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- **Real-time FFT** - Fast Fourier Transform for frequency analysis
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- **Beat Detection** - Automatic beat detection with adjustable sensitivity
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- **Auto Gain Control (AGC)** - Automatically adjusts to varying audio levels
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- **Noise Floor Filtering** - Removes background noise for cleaner visuals
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- **Attack/Decay/Sustain** - Professional audio envelope controls
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### Visual Controls
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- **Multiple Color Palettes** - Heat, Rainbow, Ocean, Forest, Lava, Cloud, Party
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- **Mirror Mode** - Creates symmetrical displays
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- **Brightness Control** - Adjustable LED brightness
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- **Fade Effects** - Smooth transitions with adjustable fade time
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- **Color Animation** - Animated color cycling with speed control
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- **Smoothing** - Optional smoothing for less jittery displays
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### Advanced Features
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- **Frequency Band Analysis** - 8-band frequency analyzer for detailed audio analysis
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- **FFT Smoothing** - Temporal smoothing of frequency data
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- **Logarithmic Scale** - Optional log scale for frequency display
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- **Freeze Frame** - Pause the visualization at any moment
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- **Frame Advance** - Step through frozen frames
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## UI Controls
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### Main Controls
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- **Enable Audio Reactive Mode** - Master on/off switch for audio processing
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- **Visualization Mode** - Dropdown to select visualization type
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### Audio Processing Group
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- **Fade Time** - How quickly levels decay (0-4 seconds)
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- **Attack Time** - How quickly levels rise (0-4 seconds)
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- **Output Smoothing** - Final output smoothing (0-2 seconds)
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- **Audio Gain** - Manual gain adjustment (0.1-5.0)
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- **Noise Floor** - Background noise threshold (-80 to -20 dB)
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### Visual Controls Group
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- **Fade to Black** - Trail/persistence effect (0-50)
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- **Brightness** - LED brightness (0-255)
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- **Color Speed** - Animation speed (0.1-5.0)
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- **Color Palette** - Choose from 7 palettes
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- **Mirror Mode** - Enable symmetrical display
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- **Smoothing** - Enable temporal smoothing
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|
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### FFT Controls Group
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- **Min Frequency** - Lower frequency bound (20-1000 Hz)
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- **Max Frequency** - Upper frequency bound (1000-20000 Hz)
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- **Logarithmic Scale** - Use log scale for frequency
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- **FFT Smoothing** - Smoothing factor (0-0.95)
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|
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### Advanced Controls Group
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- **Freeze Frame** - Pause visualization
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- **Advance Frame** - Step forward when frozen
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- **Beat Detection** - Enable beat detection
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- **Beat Sensitivity** - Beat detection threshold (0.5-3.0)
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- **Auto Gain Control** - Enable automatic gain adjustment
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## Hardware Setup
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### LED Configuration
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- Default: 128x128 LED matrix (16,384 LEDs)
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- Downscaled to 64x64 for output (4,096 LEDs)
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- Data pin: GPIO 3 (configurable)
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- LED type: WS2812B (Neopixel)
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### Audio Input
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The example uses the FastLED audio system which can accept input from:
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- Microphone (real-time audio capture)
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- Audio file playback
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- System audio (on supported platforms)
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## Usage
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1. **Basic Operation**
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- Upload the sketch to your controller
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- Connect your LED matrix
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- Provide audio input
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- Use the web UI to control visualization
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2. **Optimizing for Your Setup**
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- Adjust the noise floor if visualization is too sensitive/insensitive
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- Use AGC for varying audio levels
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- Tune beat sensitivity for your music style
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- Experiment with different color palettes and speeds
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3. **Performance Tips**
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- Reduce matrix size for slower controllers
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- Disable smoothing for more responsive display
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- Use simpler visualization modes for lower CPU usage
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## Code Structure
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### Main Components
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1. **Audio Processing Pipeline**
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```cpp
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AudioSample → FFT → Band Analysis → Beat Detection → Visualization
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```
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2. **Visualization Functions**
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- `drawSpectrumAnalyzer()` - Frequency spectrum bars
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- `drawWaveform()` - Audio waveform display
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- `drawVUMeter()` - Volume meter visualization
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- `drawSpectrogram()` - Time-frequency plot
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- `drawReactivePatterns()` - Beat-reactive patterns
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3. **Audio Analysis Classes**
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- `MaxFadeTracker` - Smooth peak tracking with attack/decay
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- `BeatDetector` - Energy-based beat detection
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- `FrequencyBandAnalyzer` - 8-band frequency analysis
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## Customization
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### Adding New Visualizations
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1. Create a new draw function
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2. Add it to the visualization mode dropdown
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3. Add a case in the main switch statement
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### Modifying Color Palettes
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Edit the `getCurrentPalette()` function to add custom palettes.
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### Adjusting Frequency Bands
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Modify the `FrequencyBandAnalyzer` constructor to change band boundaries.
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## Troubleshooting
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- **No visualization**: Check audio input and ensure "Enable Audio Reactive Mode" is on
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- **Too dim/bright**: Adjust brightness control
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- **Choppy animation**: Increase smoothing or reduce matrix size
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- **No beat detection**: Adjust beat sensitivity or check audio levels
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- **Visualization too sensitive**: Increase noise floor value
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## Memory Requirements
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This example requires significant memory for:
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- Framebuffer: 128×128×3 = 49,152 bytes
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- LED buffer: 64×64×3 = 12,288 bytes
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- Audio buffers and FFT data
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Platforms with limited memory may need to reduce the matrix size.
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@@ -0,0 +1,64 @@
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#pragma once
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#include "fl/time_alpha.h"
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#include "fl/math_macros.h"
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/// Tracks a smoothed peak with attack, decay, and output-inertia time-constants.
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class MaxFadeTracker {
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public:
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/// @param attackTimeSec τ₁: how quickly to rise toward a new peak.
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/// @param decayTimeSec τ₂: how quickly to decay to 1/e of value.
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/// @param outputTimeSec τ₃: how quickly the returned value follows currentLevel_.
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/// @param sampleRate audio sample rate (e.g. 44100 or 48000).
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MaxFadeTracker(float attackTimeSec,
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float decayTimeSec,
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float outputTimeSec,
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float sampleRate)
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: attackRate_(1.0f / attackTimeSec)
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, decayRate_(1.0f / decayTimeSec)
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, outputRate_(1.0f / outputTimeSec)
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, sampleRate_(sampleRate)
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, currentLevel_(0.0f)
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, smoothedOutput_(0.0f)
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{}
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void setAttackTime(float t){ attackRate_ = 1.0f/t; }
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void setDecayTime (float t){ decayRate_ = 1.0f/t; }
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void setOutputTime(float t){ outputRate_ = 1.0f/t; }
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/// Process one 512-sample block; returns [0…1] with inertia.
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float operator()(const int16_t* samples, size_t length) {
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assert(length == 512);
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// 1) block peak
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float peak = 0.0f;
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for (size_t i = 0; i < length; ++i) {
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float v = ABS(samples[i]) * (1.0f/32768.0f);
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peak = MAX(peak, v);
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}
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// 2) time delta
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float dt = static_cast<float>(length) / sampleRate_;
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// 3) update currentLevel_ with attack/decay
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if (peak > currentLevel_) {
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float riseFactor = 1.0f - fl::exp(-attackRate_ * dt);
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currentLevel_ += (peak - currentLevel_) * riseFactor;
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} else {
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float decayFactor = fl::exp(-decayRate_ * dt);
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currentLevel_ *= decayFactor;
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}
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// 4) output inertia: smooth smoothedOutput_ → currentLevel_
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float outFactor = 1.0f - fl::exp(-outputRate_ * dt);
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smoothedOutput_ += (currentLevel_ - smoothedOutput_) * outFactor;
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return smoothedOutput_;
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}
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private:
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float attackRate_; // = 1/τ₁
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float decayRate_; // = 1/τ₂
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float outputRate_; // = 1/τ₃
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float sampleRate_;
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float currentLevel_; // instantaneous peak with attack/decay
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float smoothedOutput_; // returned value with inertia
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};
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253
.pio/libdeps/esp01_1m/FastLED/examples/Audio/simple/simple.h
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/// @file Audio.ino
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/// @brief Audio visualization example with XY mapping
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/// @example Audio.ino
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///
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/// This sketch is fully compatible with the FastLED web compiler. To use it do the following:
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/// 1. Install Fastled: `pip install fastled`
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/// 2. cd into this examples page.
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/// 3. Run the FastLED web compiler at root: `fastled`
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/// 4. When the compiler is done a web page will open.
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/*
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This demo is best viewed using the FastLED compiler.
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||||
Windows/MacOS binaries: https://github.com/FastLED/FastLED/releases
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Python
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Install: pip install fastled
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Run: fastled <this sketch directory>
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||||
This will compile and preview the sketch in the browser, and enable
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all the UI elements you see below.
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*/
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#include <Arduino.h>
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#include <FastLED.h>
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#include "fl/audio.h"
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#include "fl/downscale.h"
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#include "fl/draw_visitor.h"
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#include "fl/fft.h"
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#include "fl/math.h"
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#include "fl/math_macros.h"
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#include "fl/raster.h"
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#include "fl/time_alpha.h"
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#include "fl/ui.h"
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#include "fl/xypath.h"
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#include "fl/unused.h"
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#include "fx/time.h"
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#include "fl/function.h"
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// Sketch.
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#include "fx_audio.h"
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#include "fl/memfill.h"
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using namespace fl;
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#define HEIGHT 128
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#define WIDTH 128
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#define NUM_LEDS ((WIDTH) * (HEIGHT))
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#define IS_SERPINTINE false
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#define TIME_ANIMATION 1000 // ms
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#define PIN_DATA 3
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UITitle title("Simple control of an xy path");
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UIDescription description("This is more of a test for new features.");
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UICheckbox enableVolumeVis("Enable volume visualization", false);
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UICheckbox enableRMS("Enable RMS visualization", false);
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UICheckbox enableFFT("Enable FFT visualization", true);
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UICheckbox freeze("Freeze frame", false);
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UIButton advanceFrame("Advance frame");
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UISlider decayTimeSeconds("Fade time Seconds", .1, 0, 4, .02);
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UISlider attackTimeSeconds("Attack time Seconds", .1, 0, 4, .02);
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UISlider outputTimeSec("outputTimeSec", .17, 0, 2, .01);
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UIAudio audio("Audio");
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UISlider fadeToBlack("Fade to black by", 5, 0, 20, 1);
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|
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// Group related UI elements using UIGroup template multi-argument constructor
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UIGroup visualizationControls("Visualization", enableVolumeVis, enableRMS, enableFFT);
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UIGroup audioProcessingControls("Audio Processing", decayTimeSeconds, attackTimeSeconds, outputTimeSec);
|
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UIGroup generalControls("General Controls", freeze, advanceFrame, fadeToBlack);
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||||
|
||||
MaxFadeTracker audioFadeTracker(attackTimeSeconds.value(),
|
||||
decayTimeSeconds.value(), outputTimeSec.value(),
|
||||
44100);
|
||||
|
||||
CRGB framebuffer[NUM_LEDS];
|
||||
XYMap frameBufferXY(WIDTH, HEIGHT, IS_SERPINTINE);
|
||||
|
||||
CRGB leds[NUM_LEDS / 4]; // Downscaled buffer
|
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XYMap ledsXY(WIDTH / 2, HEIGHT / 2,
|
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IS_SERPINTINE); // Framebuffer is regular rectangle LED matrix.
|
||||
|
||||
FFTBins fftOut(WIDTH); // 2x width due to super sampling.
|
||||
|
||||
// CRGB framebuffer[NUM_LEDS];
|
||||
// CRGB framebuffer[WIDTH_2X * HEIGHT_2X]; // 2x super sampling.
|
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// XYMap frameBufferXY(WIDTH, HEIGHT, IS_SERPINTINE); // LED output, serpentine
|
||||
// as is common for LED matrices. XYMap xyMap_2X(WIDTH_2X, HEIGHT_2X, false); //
|
||||
// Framebuffer is regular rectangle LED matrix.
|
||||
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
bool triggered = false;
|
||||
|
||||
SoundLevelMeter soundLevelMeter(.0, 0.0);
|
||||
|
||||
float rms(Slice<const int16_t> data) {
|
||||
double sumSq = 0.0;
|
||||
const int N = data.size();
|
||||
for (int i = 0; i < N; ++i) {
|
||||
int32_t x32 = int32_t(data[i]);
|
||||
sumSq += x32 * x32;
|
||||
}
|
||||
float rms = sqrt(float(sumSq) / N);
|
||||
return rms;
|
||||
}
|
||||
|
||||
void setup() {
|
||||
Serial.begin(115200);
|
||||
// auto screenmap = frameBufferXY.toScreenMap();
|
||||
// screenmap.setDiameter(.2);
|
||||
// FastLED.addLeds<NEOPIXEL, 2>(framebuffer,
|
||||
// NUM_LEDS).setScreenMap(screenmap);
|
||||
auto screenmap = ledsXY.toScreenMap();
|
||||
screenmap.setDiameter(.2);
|
||||
|
||||
decayTimeSeconds.onChanged([](float value) {
|
||||
audioFadeTracker.setDecayTime(value);
|
||||
FASTLED_WARN("Fade time seconds: " << value);
|
||||
});
|
||||
attackTimeSeconds.onChanged([](float value) {
|
||||
audioFadeTracker.setAttackTime(value);
|
||||
FASTLED_WARN("Attack time seconds: " << value);
|
||||
});
|
||||
outputTimeSec.onChanged([](float value) {
|
||||
audioFadeTracker.setOutputTime(value);
|
||||
FASTLED_WARN("Output time seconds: " << value);
|
||||
});
|
||||
FastLED.addLeds<NEOPIXEL, PIN_DATA>(leds, ledsXY.getTotal())
|
||||
.setScreenMap(screenmap);
|
||||
}
|
||||
|
||||
void shiftUp() {
|
||||
// fade each led by 1%
|
||||
if (fadeToBlack.as_int()) {
|
||||
|
||||
for (int i = 0; i < NUM_LEDS; ++i) {
|
||||
auto &c = framebuffer[i];
|
||||
c.fadeToBlackBy(fadeToBlack.as_int());
|
||||
}
|
||||
}
|
||||
|
||||
for (int y = HEIGHT - 1; y > 0; --y) {
|
||||
CRGB* row1 = &framebuffer[frameBufferXY(0, y)];
|
||||
CRGB* row2 = &framebuffer[frameBufferXY(0, y - 1)];
|
||||
memcpy(row1, row2, WIDTH * sizeof(CRGB));
|
||||
}
|
||||
CRGB* row = &framebuffer[frameBufferXY(0, 0)];
|
||||
fl::memfill(row, 0, sizeof(CRGB) * WIDTH);
|
||||
}
|
||||
|
||||
|
||||
bool doFrame() {
|
||||
if (!freeze) {
|
||||
return true;
|
||||
}
|
||||
if (advanceFrame.isPressed()) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void loop() {
|
||||
if (triggered) {
|
||||
FASTLED_WARN("Triggered");
|
||||
}
|
||||
|
||||
// x = pointX.as_int();
|
||||
y = HEIGHT / 2;
|
||||
|
||||
bool do_frame = doFrame();
|
||||
|
||||
while (AudioSample sample = audio.next()) {
|
||||
if (!do_frame) {
|
||||
continue;
|
||||
}
|
||||
float fade = audioFadeTracker(sample.pcm().data(), sample.pcm().size());
|
||||
shiftUp();
|
||||
// FASTLED_WARN("Audio sample size: " << sample.pcm().size());
|
||||
soundLevelMeter.processBlock(sample.pcm());
|
||||
// FASTLED_WARN("")
|
||||
auto dbfs = soundLevelMeter.getDBFS();
|
||||
FASTLED_UNUSED(dbfs);
|
||||
// FASTLED_WARN("getDBFS: " << dbfs);
|
||||
int32_t max = 0;
|
||||
for (size_t i = 0; i < sample.pcm().size(); ++i) {
|
||||
int32_t x = ABS(sample.pcm()[i]);
|
||||
if (x > max) {
|
||||
max = x;
|
||||
}
|
||||
}
|
||||
float anim =
|
||||
fl::map_range<float, float>(max, 0.0f, 32768.0f, 0.0f, 1.0f);
|
||||
anim = fl::clamp(anim, 0.0f, 1.0f);
|
||||
|
||||
x = fl::map_range<float, float>(anim, 0.0f, 1.0f, 0.0f, WIDTH - 1);
|
||||
// FASTLED_WARN("x: " << x);
|
||||
|
||||
// fft.run(sample.pcm(), &fftOut);
|
||||
sample.fft(&fftOut);
|
||||
|
||||
// FASTLED_ASSERT(fftOut.bins_raw.size() == WIDTH_2X,
|
||||
// "FFT bins size mismatch");
|
||||
|
||||
if (enableFFT) {
|
||||
auto max_x = fftOut.bins_raw.size() - 1;
|
||||
FASTLED_UNUSED(max_x);
|
||||
for (size_t i = 0; i < fftOut.bins_raw.size(); ++i) {
|
||||
auto x = i;
|
||||
auto v = fftOut.bins_db[i];
|
||||
// Map audio intensity to a position in the heat palette (0-255)
|
||||
v = fl::map_range<float, float>(v, 45, 70, 0, 1.f);
|
||||
v = fl::clamp(v, 0.0f, 1.0f);
|
||||
uint8_t heatIndex =
|
||||
fl::map_range<float, uint8_t>(v, 0, 1, 0, 255);
|
||||
|
||||
// FASTLED_WARN(v);
|
||||
|
||||
// Use FastLED's built-in HeatColors palette
|
||||
auto c = ColorFromPalette(HeatColors_p, heatIndex);
|
||||
c.fadeToBlackBy(255 - heatIndex);
|
||||
framebuffer[frameBufferXY(x, 0)] = c;
|
||||
// FASTLED_WARN("y: " << i << " b: " << b);
|
||||
}
|
||||
}
|
||||
|
||||
if (enableVolumeVis) {
|
||||
framebuffer[frameBufferXY(x, HEIGHT / 2)] = CRGB(0, 255, 0);
|
||||
}
|
||||
|
||||
if (enableRMS) {
|
||||
float rms = sample.rms();
|
||||
FASTLED_WARN("RMS: " << rms);
|
||||
rms = fl::map_range<float, float>(rms, 0.0f, 32768.0f, 0.0f, 1.0f);
|
||||
rms = fl::clamp(rms, 0.0f, 1.0f) * WIDTH;
|
||||
framebuffer[frameBufferXY(rms, HEIGHT * 3 / 4)] = CRGB(0, 0, 255);
|
||||
}
|
||||
if (true) {
|
||||
uint16_t fade_width = fade * (WIDTH - 1);
|
||||
uint16_t h = HEIGHT / 4;
|
||||
// yellow
|
||||
int index = frameBufferXY(fade_width, h);
|
||||
auto c = CRGB(255, 255, 0);
|
||||
framebuffer[index] = c;
|
||||
}
|
||||
}
|
||||
|
||||
// now downscale the framebuffer to the led matrix
|
||||
downscale(framebuffer, frameBufferXY, leds, ledsXY);
|
||||
|
||||
FastLED.show();
|
||||
}
|
||||
Reference in New Issue
Block a user