imported from "final" folder
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218
.pio/libdeps/esp01_1m/FastLED/examples/Downscale/Downscale.h
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218
.pio/libdeps/esp01_1m/FastLED/examples/Downscale/Downscale.h
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/*
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This demo is best viewed using the FastLED compiler.
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Windows/MacOS binaries: https://github.com/FastLED/FastLED/releases
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Python
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Install: pip install fastled
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Run: fastled <this sketch directory>
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This will compile and preview the sketch in the browser, and enable
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all the UI elements you see below.
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*/
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#include <Arduino.h>
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#include <FastLED.h>
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#include "fl/downscale.h"
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#include "fl/draw_visitor.h"
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#include "fl/math_macros.h"
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#include "fl/raster.h"
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#include "fl/time_alpha.h"
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#include "fl/ui.h"
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#include "fl/xypath.h"
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#include "fx/time.h"
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// Sketch.
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#include "src/wave.h"
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#include "src/xypaths.h"
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using namespace fl;
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#define HEIGHT 64
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#define WIDTH 64
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#define NUM_LEDS ((WIDTH) * (HEIGHT))
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#define TIME_ANIMATION 1000 // ms
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CRGB leds[NUM_LEDS];
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CRGB leds_downscaled[NUM_LEDS / 4]; // Downscaled buffer
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XYMap xyMap(WIDTH, HEIGHT, false);
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XYMap xyMap_Dst(WIDTH / 2, HEIGHT / 2,
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false); // Framebuffer is regular rectangle LED matrix.
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// XYPathPtr shape = XYPath::NewRosePath(WIDTH, HEIGHT);
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// Speed up writing to the super sampled waveFx by writing
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// to a raster. This will allow duplicate writes to be removed.
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WaveEffect wave_fx; // init in setup().
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fl::vector<XYPathPtr> shapes = CreateXYPaths(WIDTH, HEIGHT);
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XYRaster raster(WIDTH, HEIGHT);
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TimeWarp time_warp;
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XYPathPtr getShape(int which) {
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int len = shapes.size();
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which = which % len;
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if (which < 0) {
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which += len;
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}
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return shapes[which];
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}
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//////////////////// UI Section /////////////////////////////
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UITitle title("XYPath Demo");
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UIDescription description("Use a path on the WaveFx");
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UIButton trigger("Trigger");
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UISlider whichShape("Which Shape", 0.0f, 0.0f, shapes.size() - 1, 1.0f);
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UICheckbox useWaveFx("Use WaveFX", true);
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UISlider transition("Transition", 0.0f, 0.0f, 1.0f, 0.01f);
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UISlider scale("Scale", 1.0f, 0.0f, 1.0f, 0.01f);
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UISlider speed("Speed", 1.0f, -20.0f, 20.0f, 0.01f);
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UISlider numberOfSteps("Number of Steps", 32.0f, 1.0f, 100.0f, 1.0f);
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UISlider maxAnimation("Max Animation", 1.0f, 5.0f, 20.0f, 1.f);
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TimeClampedTransition shapeProgress(TIME_ANIMATION);
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void setupUiCallbacks() {
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speed.onChanged([](UISlider& slider) {
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time_warp.setSpeed(slider.value());
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});
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maxAnimation.onChanged(
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[](UISlider& slider) {
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shapeProgress.set_max_clamp(slider.value());
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});
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trigger.onClicked([]() {
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// shapeProgress.trigger(millis());
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FASTLED_WARN("Trigger pressed");
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});
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useWaveFx.onChanged([](fl::UICheckbox &checkbox) {
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if (checkbox.value()) {
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FASTLED_WARN("WaveFX enabled");
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} else {
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FASTLED_WARN("WaveFX disabled");
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}
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});
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}
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void setup() {
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Serial.begin(115200);
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auto screenmap = xyMap.toScreenMap();
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screenmap.setDiameter(.2);
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FastLED.addLeds<NEOPIXEL, 2>(leds, xyMap.getTotal())
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.setScreenMap(screenmap);
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auto screenmap2 = xyMap_Dst.toScreenMap();
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screenmap.setDiameter(.5);
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screenmap2.addOffsetY(-HEIGHT / 2);
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FastLED.addLeds<NEOPIXEL, 3>(leds_downscaled, xyMap_Dst.getTotal())
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.setScreenMap(screenmap2);
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setupUiCallbacks();
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// Initialize wave simulation. Please don't use static constructors, keep it
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// in setup().
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trigger.click();
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wave_fx = NewWaveSimulation2D(xyMap);
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}
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//////////////////// LOOP SECTION /////////////////////////////
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float getAnimationTime(uint32_t now) {
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float pointf = shapeProgress.updatef(now);
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return pointf + transition.value();
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}
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void clearLeds() {
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fl::clear(leds);
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fl::clear(leds_downscaled);
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};
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void loop() {
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// Your code here
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clearLeds();
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const uint32_t now = millis();
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uint32_t now_warped = time_warp.update(now);
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auto shape = getShape(whichShape.as<int>());
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shape->setScale(scale.value());
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float curr_alpha = getAnimationTime(now_warped);
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static float s_prev_alpha = 0.0f;
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// unconditionally apply the circle.
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if (trigger) {
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// trigger the transition
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time_warp.reset(now);
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now_warped = time_warp.update(now);
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shapeProgress.trigger(now_warped);
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FASTLED_WARN("Transition triggered on " << shape->name());
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curr_alpha = getAnimationTime(now_warped);
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s_prev_alpha = curr_alpha;
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}
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clearLeds();
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const CRGB purple = CRGB(255, 0, 255);
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const int number_of_steps = numberOfSteps.value();
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raster.reset();
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float diff = curr_alpha - s_prev_alpha;
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diff *= 1.0f;
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float factor = MAX(s_prev_alpha - diff, 0.f);
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for (int i = 0; i < number_of_steps; ++i) {
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float a =
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fl::map_range<float>(i, 0, number_of_steps - 1, factor, curr_alpha);
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if (a < .04) {
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// shorter tails at first.
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a = map_range<float>(a, 0.0f, .04f, 0.0f, .04f);
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}
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float diff_max_alpha = maxAnimation.value() - curr_alpha;
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if (diff_max_alpha < 0.94) {
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// shorter tails at the end.
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a = map_range<float>(a, curr_alpha, maxAnimation.value(),
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curr_alpha, maxAnimation.value());
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}
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uint8_t alpha =
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fl::map_range<uint8_t>(i, 0.0f, number_of_steps - 1, 64, 255);
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Tile2x2_u8 subpixel = shape->at_subpixel(a);
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subpixel.scale(alpha);
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// subpixels.push_back(subpixel);
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raster.rasterize(subpixel);
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}
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s_prev_alpha = curr_alpha;
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if (useWaveFx) {
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DrawRasterToWaveSimulator draw_wave_fx(&wave_fx);
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raster.draw(xyMap, draw_wave_fx);
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} else {
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raster.draw(purple, xyMap, leds);
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}
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int first = xyMap(1, 1);
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int last = xyMap(WIDTH - 2, HEIGHT - 2);
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leds[first] = CRGB(255, 0, 0);
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leds[last] = CRGB(0, 255, 0);
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if (useWaveFx) {
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// fxBlend.draw(Fx::DrawContext(now, leds));
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wave_fx.draw(Fx::DrawContext(now, leds));
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}
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// downscaleBilinear(leds, WIDTH, HEIGHT, leds_downscaled, WIDTH / 2,
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// HEIGHT / 2);
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downscaleHalf(leds, xyMap, leds_downscaled, xyMap_Dst);
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// Print out the first 10 pixels of the original and downscaled
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fl::vector_inlined<CRGB, 10> downscaled_pixels;
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fl::vector_inlined<CRGB, 10> original_pixels;
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for (int i = 0; i < 10; ++i) {
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original_pixels.push_back(leds[i]);
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downscaled_pixels.push_back(leds_downscaled[i]);
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}
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FastLED.show();
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}
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