imported from "final" folder

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2025-11-28 12:12:50 +01:00
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/// @file Wave2d.ino
/// @brief 2D wave effect demonstration
/// @example Wave2d.ino
///
/// This sketch is fully compatible with the FastLED web compiler. To use it do the following:
/// 1. Install Fastled: `pip install fastled`
/// 2. cd into this examples page.
/// 3. Run the FastLED web compiler at root: `fastled`
/// 4. When the compiler is done a web page will open.
// Author: Stefan Petrick
/*
This demo is best viewed using the FastLED compiler.
Windows/MacOS binaries: https://github.com/FastLED/FastLED/releases
Python
Install: pip install fastled
Run: fastled <this sketch directory>
This will compile and preview the sketch in the browser, and enable
all the UI elements you see below.
*/
#include "fl/ui.h"
#include "fx/2d/wave.h"
#include <Arduino.h>
#include <FastLED.h>
using namespace fl;
#define HEIGHT 100
#define WIDTH 100
#define NUM_LEDS ((WIDTH) * (HEIGHT))
#define IS_SERPINTINE true
CRGB leds[NUM_LEDS];
UITitle title("Wave2D Demo");
UIDescription description("Shows the use of the Wave2d effect. By default the wave is cyclical on the x-axis and waves will spill over to the other side.");
UIButton button("Trigger");
UICheckbox xCyclical("X Is Cyclical", true); // The wave keeps on propagating across the x-axis, when true.
UICheckbox autoTrigger("Auto Trigger", true);
UISlider extraFrames("Extra Frames", 0.0f, 0.0f, 8.0f, 1.0f);
UISlider slider("Speed", 0.18f, 0.0f, 1.0f);
UISlider dampening("Dampening", 9.0f, 0.0f, 20.0f, 0.1f);
UICheckbox halfDuplex("Half Duplex", true);
UISlider superSample("SuperSampleExponent", 1.f, 0.f, 3.f, 1.f);
// Group related UI elements using UIGroup template multi-argument constructor
UIGroup waveSimControls("Wave Simulation", slider, dampening, halfDuplex, superSample, xCyclical);
UIGroup triggerControls("Trigger Controls", button, autoTrigger, extraFrames);
WaveSimulation2D waveSim(WIDTH, HEIGHT, SUPER_SAMPLE_4X);
XYMap xyMap(WIDTH, HEIGHT, IS_SERPINTINE);
SuperSample getSuperSample() {
switch (int(superSample)) {
case 0:
return SuperSample::SUPER_SAMPLE_NONE;
case 1:
return SuperSample::SUPER_SAMPLE_2X;
case 2:
return SuperSample::SUPER_SAMPLE_4X;
case 3:
return SuperSample::SUPER_SAMPLE_8X;
default:
return SuperSample::SUPER_SAMPLE_NONE;
}
}
void triggerRipple(WaveSimulation2D &waveSim) {
int x = random(WIDTH);
int y = random(HEIGHT);
waveSim.setf(x, y, 1);
}
void setup() {
Serial.begin(115200);
FastLED.addLeds<NEOPIXEL, 2>(leds, NUM_LEDS).setScreenMap(xyMap);
}
void loop() {
// Your code here
waveSim.setXCylindrical(xCyclical.value());
waveSim.setSpeed(slider);
waveSim.setDampening(dampening);
waveSim.setHalfDuplex(halfDuplex);
waveSim.setSuperSample(getSuperSample());
if (button) {
triggerRipple(waveSim);
}
EVERY_N_MILLISECONDS(400) {
if (autoTrigger) {
triggerRipple(waveSim);
}
}
waveSim.update();
for (int y = 0; y < HEIGHT; y++) {
for (int x = 0; x < WIDTH; x++) {
uint8_t value8 = waveSim.getu8(x, y);
uint32_t idx = xyMap.mapToIndex(x, y);
leds[idx] = CRGB(value8, value8, value8);
}
}
FastLED.show();
}

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#include "fl/sketch_macros.h"
#if SKETCH_HAS_LOTS_OF_MEMORY
#include "Wave2d.h"
#else
#include "platforms/sketch_fake.hpp"
#endif // SKETCH_HAS_LOTS_OF_MEMORY