/* This example will transmit a universe via Art-Net into the Network. This example may be copied under the terms of the MIT license, see the LICENSE file for details */ #include #include //Wifi settings const char* ssid = "ssid"; // CHANGE FOR YOUR SETUP const char* password = "pAsSwOrD"; // CHANGE FOR YOUR SETUP // Artnet settings ArtnetWifi artnet; const int startUniverse = 0; // CHANGE FOR YOUR SETUP most software this is 1, some software send out artnet first universe as 0. const char host[] = "2.1.1.1"; // CHANGE FOR YOUR SETUP your destination // connect to wifi – returns true if successful or false if not bool ConnectWifi(void) { bool state = true; int i = 0; WiFi.begin(ssid, password); Serial.println(""); Serial.println("Connecting to WiFi"); // Wait for connection Serial.print("Connecting"); while (WiFi.status() != WL_CONNECTED) { delay(500); Serial.print("."); if (i > 20){ state = false; break; } i++; } if (state){ Serial.println(""); Serial.print("Connected to "); Serial.println(ssid); Serial.print("IP address: "); Serial.println(WiFi.localIP()); } else { Serial.println(""); Serial.println("Connection failed."); } return state; } void setup() { Serial.begin(115200); ConnectWifi(); artnet.begin(host); artnet.setLength(3); artnet.setUniverse(startUniverse); } void loop() { uint8_t i; uint8_t j; // set the first 3 byte to all the same value. A RGB lamp will show a ramp-up white. for (j = 0; j < 255; j++) { for (i = 0; i < 3; i++) { artnet.setByte(i, j); } // send out the Art-Net DMX data artnet.write(); delay(100); } }