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/*
This example will transmit a universe via Art-Net into the Network.
This example may be copied under the terms of the MIT license, see the LICENSE file for details
*/
#include <ArtnetWifi.h>
#include <Arduino.h>
//Wifi settings
const char* ssid = "ssid"; // CHANGE FOR YOUR SETUP
const char* password = "pAsSwOrD"; // CHANGE FOR YOUR SETUP
// Artnet settings
ArtnetWifi artnet;
const int startUniverse = 0; // CHANGE FOR YOUR SETUP most software this is 1, some software send out artnet first universe as 0.
const char host[] = "2.1.1.1"; // CHANGE FOR YOUR SETUP your destination
// connect to wifi returns true if successful or false if not
bool ConnectWifi(void)
{
bool state = true;
int i = 0;
WiFi.begin(ssid, password);
Serial.println("");
Serial.println("Connecting to WiFi");
// Wait for connection
Serial.print("Connecting");
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
if (i > 20){
state = false;
break;
}
i++;
}
if (state){
Serial.println("");
Serial.print("Connected to ");
Serial.println(ssid);
Serial.print("IP address: ");
Serial.println(WiFi.localIP());
} else {
Serial.println("");
Serial.println("Connection failed.");
}
return state;
}
void setup()
{
Serial.begin(115200);
ConnectWifi();
artnet.begin(host);
artnet.setLength(3);
artnet.setUniverse(startUniverse);
}
void loop()
{
uint8_t i;
uint8_t j;
// set the first 3 byte to all the same value. A RGB lamp will show a ramp-up white.
for (j = 0; j < 255; j++) {
for (i = 0; i < 3; i++) {
artnet.setByte(i, j);
}
// send out the Art-Net DMX data
artnet.write();
delay(100);
}
}