805 lines
30 KiB
C++
805 lines
30 KiB
C++
// g++ --std=c++11 test.cpp
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#include "test.h"
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#include "test.h"
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#include "fl/ui.h"
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#include "platforms/shared/ui/json/ui.h"
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#include "platforms/shared/ui/json/ui_internal.h"
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#include "platforms/shared/ui/json/number_field.h"
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#include "platforms/shared/ui/json/dropdown.h"
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#include "platforms/shared/ui/json/title.h"
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#include "platforms/shared/ui/json/description.h"
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#include "platforms/shared/ui/json/audio.h"
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#include "platforms/shared/ui/json/help.h"
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#include "platforms/shared/ui/json/button.h"
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#include "platforms/shared/ui/json/slider.h"
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#include "platforms/shared/ui/json/checkbox.h"
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#include "platforms/shared/ui/json/json_console.h"
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#include "fl/sstream.h"
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#include <cstring>
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#include "fl/json.h"
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#include "fl/unused.h"
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#include "fl/namespace.h"
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FASTLED_USING_NAMESPACE
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class MockJsonUiInternal : public fl::JsonUiInternal {
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public:
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MockJsonUiInternal(const fl::string& name) : fl::JsonUiInternal(name) {}
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void toJson(fl::Json& json) const override { FL_UNUSED(json); }
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void updateInternal(const fl::Json& json) override { FL_UNUSED(json); }
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};
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TEST_CASE("no updateJs handler") {
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// Set up handler WITHOUT updateJs callback - should return empty function
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auto updateEngineState = fl::setJsonUiHandlers(fl::function<void(const char*)>{});
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// Should return empty function when no updateJs handler
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CHECK(!updateEngineState);
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// Create a mock component for testing
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auto mockComponent = fl::make_shared<MockJsonUiInternal>("test_id");
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fl::weak_ptr<fl::JsonUiInternal> weakComponent(mockComponent);
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// Test addJsonUiComponent - should go to pending since no manager
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fl::addJsonUiComponent(weakComponent);
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// Test removeJsonUiComponent - should remove from pending
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fl::removeJsonUiComponent(weakComponent);
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}
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TEST_CASE("internal manager with updateJs") {
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// Test variables to track handler calls
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int updateJsCallCount = 0;
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// Set up handler WITH updateJs callback - should use internal JsonUiManager
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auto updateEngineState = fl::setJsonUiHandlers(
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[&](const char*) {
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updateJsCallCount++; // This might be called by internal manager
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}
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);
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// Should return valid function when updateJs handler is provided
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CHECK(updateEngineState);
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// Create a mock component for testing
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class MockJsonUiInternal : public fl::JsonUiInternal {
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public:
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MockJsonUiInternal(const fl::string& name) : fl::JsonUiInternal(name) {}
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void toJson(fl::Json& json) const override { FL_UNUSED(json); }
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void updateInternal(const fl::Json& json) override { FL_UNUSED(json); }
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};
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auto mockComponent = fl::make_shared<MockJsonUiInternal>("test_id");
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fl::weak_ptr<fl::JsonUiInternal> weakComponent(mockComponent);
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// Test addJsonUiComponent - should add to internal manager
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fl::addJsonUiComponent(weakComponent);
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// Test removeJsonUiComponent - should remove from internal manager
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fl::removeJsonUiComponent(weakComponent);
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// Test the returned updateEngineState function
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// This should not crash and should call the internal manager
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updateEngineState("{\"test\": \"data\"}");
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}
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TEST_CASE("pending component storage without updateJs") {
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// Clear any existing handlers
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auto updateEngineState = fl::setJsonUiHandlers(fl::function<void(const char*)>{});
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CHECK(!updateEngineState); // Should return empty function
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// Create mock components for testing
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auto mockComponent1 = fl::make_shared<MockJsonUiInternal>("test_id_1");
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auto mockComponent2 = fl::make_shared<MockJsonUiInternal>("test_id_2");
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fl::weak_ptr<fl::JsonUiInternal> weakComponent1(mockComponent1);
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fl::weak_ptr<fl::JsonUiInternal> weakComponent2(mockComponent2);
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// Add components before handlers are set - should go to pending storage
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fl::addJsonUiComponent(weakComponent1);
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fl::addJsonUiComponent(weakComponent2);
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// Now set handler with updateJs - pending components should be flushed to internal manager
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updateEngineState = fl::setJsonUiHandlers(
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[](const char*) { /* updateJs callback - triggers internal manager */ }
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);
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// Should return valid function when updateJs handler is provided
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CHECK(updateEngineState);
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// Test the returned updateEngineState function
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updateEngineState("{\"test\": \"data\"}");
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// Clean up components to avoid destructor warnings
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fl::removeJsonUiComponent(weakComponent1);
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fl::removeJsonUiComponent(weakComponent2);
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}
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TEST_CASE("pending component storage with updateJs") {
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// Clear any existing handlers
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auto updateEngineState = fl::setJsonUiHandlers(fl::function<void(const char*)>{});
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CHECK(!updateEngineState); // Should return empty function
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// Create mock components for testing
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auto mockComponent1 = fl::make_shared<MockJsonUiInternal>("test_id_1");
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auto mockComponent2 = fl::make_shared<MockJsonUiInternal>("test_id_2");
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fl::weak_ptr<fl::JsonUiInternal> weakComponent1(mockComponent1);
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fl::weak_ptr<fl::JsonUiInternal> weakComponent2(mockComponent2);
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// Add components before handlers are set - should go to pending storage
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fl::addJsonUiComponent(weakComponent1);
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fl::addJsonUiComponent(weakComponent2);
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// Now set handlers WITH updateJs - pending components should be flushed to internal manager
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updateEngineState = fl::setJsonUiHandlers(
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[](const char*) { /* updateJs callback - triggers internal manager */ }
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);
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// Should return valid function when updateJs handler is provided
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CHECK(updateEngineState);
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// Test the returned updateEngineState function
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updateEngineState("{\"test\": \"data\"}");
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// Clean up components to avoid destructor warnings
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fl::removeJsonUiComponent(weakComponent1);
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fl::removeJsonUiComponent(weakComponent2);
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}
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TEST_CASE("pending component cleanup with destroyed components") {
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// Clear any existing handlers
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auto updateEngineState = fl::setJsonUiHandlers(fl::function<void(const char*)>{});
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CHECK(!updateEngineState); // Should return empty function
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// Create scope for component that will be destroyed
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{
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class MockJsonUiInternal : public fl::JsonUiInternal {
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public:
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MockJsonUiInternal(const fl::string& name) : fl::JsonUiInternal(name) {}
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void toJson(fl::Json& json) const override { FL_UNUSED(json); }
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void updateInternal(const fl::Json& json) override { FL_UNUSED(json); }
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};
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auto mockComponent = fl::make_shared<MockJsonUiInternal>("test_id_destroyed");
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fl::weak_ptr<fl::JsonUiInternal> weakComponent(mockComponent);
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// Add component to pending
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fl::addJsonUiComponent(weakComponent);
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// Explicitly remove to test cleanup behavior before destruction
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fl::removeJsonUiComponent(weakComponent);
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// Component goes out of scope and gets destroyed here
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}
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// Create a valid component
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auto validComponent = fl::make_shared<MockJsonUiInternal>("test_id_valid");
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fl::weak_ptr<fl::JsonUiInternal> weakValidComponent(validComponent);
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fl::addJsonUiComponent(weakValidComponent);
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// Set handler with updateJs - should only flush valid components to internal manager
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updateEngineState = fl::setJsonUiHandlers(
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[](const char*) { /* updateJs callback */ }
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);
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// Should return valid function when updateJs handler is provided
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CHECK(updateEngineState);
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// Clean up the valid component
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fl::removeJsonUiComponent(weakValidComponent);
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}
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TEST_CASE("null handlers behavior") {
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// Test with null handler (should not crash)
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auto updateEngineState = fl::setJsonUiHandlers(fl::function<void(const char*)>{});
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// Should return empty function when no updateJs handler
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CHECK(!updateEngineState);
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// Create a mock component for testing
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class MockJsonUiInternal : public fl::JsonUiInternal {
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public:
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MockJsonUiInternal(const fl::string& name) : fl::JsonUiInternal(name) {}
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void toJson(fl::Json& json) const override { FL_UNUSED(json); }
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void updateInternal(const fl::Json& json) override { FL_UNUSED(json); }
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};
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auto mockComponent = fl::make_shared<MockJsonUiInternal>("test_id");
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fl::weak_ptr<fl::JsonUiInternal> weakComponent(mockComponent);
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// These should not crash and should produce warnings (components go to pending)
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fl::addJsonUiComponent(weakComponent);
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fl::removeJsonUiComponent(weakComponent);
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}
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TEST_CASE("updateEngineState function behavior") {
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// Test with valid updateJs handler
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int updateJsCallCount = 0;
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auto updateEngineState = fl::setJsonUiHandlers(
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[&](const char* jsonStr) {
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updateJsCallCount++;
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// Verify we receive the JSON string
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CHECK(jsonStr != nullptr);
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}
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);
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// Should return valid function
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CHECK(updateEngineState);
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// Create and add a component to the internal manager
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auto mockComponent = fl::make_shared<MockJsonUiInternal>("test_component");
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fl::weak_ptr<fl::JsonUiInternal> weakComponent(mockComponent);
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fl::addJsonUiComponent(weakComponent);
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// Test calling the updateEngineState function
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updateEngineState("{\"id_test_component\": {\"value\": 42}}");
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// Verify the function works without crashing
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updateEngineState("{}");
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updateEngineState("{\"invalid\": \"json\"}");
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// Clean up component to avoid destructor warning
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fl::removeJsonUiComponent(weakComponent);
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}
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TEST_CASE("manager replacement") {
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// Create a manager with one handler
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int firstCallCount = 0;
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auto updateEngineState1 = fl::setJsonUiHandlers(
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[&](const char*) { firstCallCount++; }
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);
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CHECK(updateEngineState1);
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// Add a component to the first manager
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class MockJsonUiInternal : public fl::JsonUiInternal {
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public:
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MockJsonUiInternal(const fl::string& name) : fl::JsonUiInternal(name) {}
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void toJson(fl::Json& json) const override { FL_UNUSED(json); }
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void updateInternal(const fl::Json& json) override { FL_UNUSED(json); }
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};
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auto mockComponent = fl::make_shared<MockJsonUiInternal>("test_id");
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fl::weak_ptr<fl::JsonUiInternal> weakComponent(mockComponent);
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fl::addJsonUiComponent(weakComponent);
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// Replace with a different handler
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int secondCallCount = 0;
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auto updateEngineState2 = fl::setJsonUiHandlers(
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[&](const char*) { secondCallCount++; }
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);
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CHECK(updateEngineState2);
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// The component should have been transferred to the new manager
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// Both update functions should work
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updateEngineState1("{\"test1\": \"data\"}");
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updateEngineState2("{\"test2\": \"data\"}");
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// Clean up component to avoid destructor warning
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fl::removeJsonUiComponent(weakComponent);
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}
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TEST_CASE("ui component basic functionality test") {
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// Test variables to track handler calls
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int updateJsCallCount = 0;
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fl::string capturedJsonOutput;
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// 1. Set up handler with updateJs callback
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auto updateEngineState = fl::setJsonUiHandlers(
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[&](const char* jsonStr) {
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updateJsCallCount++;
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capturedJsonOutput = jsonStr;
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}
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);
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CHECK(updateEngineState);
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// 2. Create a real checkbox component for testing
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fl::JsonCheckboxImpl checkbox("test_checkbox", false);
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// Verify initial state
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CHECK_FALSE(checkbox.value());
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// 3. Test manual value changes
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checkbox.setValue(true);
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CHECK(checkbox.value());
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checkbox.setValue(false);
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CHECK_FALSE(checkbox.value());
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// 4. Test that changes trigger UI updates
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checkbox.setValue(true);
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fl::processJsonUiPendingUpdates();
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// Should have triggered at least one updateJs call
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CHECK(updateJsCallCount > 0);
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// Should have captured some JSON output
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CHECK(!capturedJsonOutput.empty());
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// The checkbox will be automatically cleaned up by its destructor
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}
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TEST_CASE("complex ui element serialization") {
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// 1. Set up handler with a mock updateJs callback to capture serialized JSON
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fl::string capturedJsonOutput;
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auto updateEngineState = fl::setJsonUiHandlers(
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[&](const char* jsonStr) {
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capturedJsonOutput = jsonStr;
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}
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);
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CHECK(updateEngineState);
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// 2. Create various UI components
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fl::JsonButtonImpl button("myButton");
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button.Group("group1");
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fl::JsonSliderImpl slider("mySlider", 0.5f, 0.0f, 1.0f, 0.1f);
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slider.Group("group1");
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fl::JsonCheckboxImpl checkbox("myCheckbox", true);
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checkbox.Group("group2");
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fl::JsonNumberFieldImpl numberField("myNumberField", 123, 0, 1000);
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numberField.Group("group3");
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fl::JsonDropdownImpl dropdown("myDropdown", {"option1", "option2", "option3"});
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dropdown.Group("group3");
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fl::JsonTitleImpl title("myTitle", "myTitle");
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title.Group("group4");
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fl::JsonDescriptionImpl description( "This is a description of the UI.");
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description.Group("group4");
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fl::JsonAudioImpl audio("Audio");
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audio.Group("group5");
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fl::JsonHelpImpl help("This is a help message.");
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help.Group("group5");
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// 3. Register components (they are automatically added to the manager via their constructors)
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// No explicit addJsonUiComponent calls needed here as they are handled by the constructors
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// 4. Trigger serialization by processing pending updates
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fl::processJsonUiPendingUpdates();
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// 5. Update test expectations based on the actual serialization format
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// The test should verify that the components are correctly serialized, not exact formatting
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// Instead of comparing exact JSON strings, let's verify the components are present
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fl::Json parsedOutput = fl::Json::parse(capturedJsonOutput.c_str());
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CHECK(parsedOutput.is_array());
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CHECK_EQ(parsedOutput.size(), 9); // Should have 9 components
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// Verify each component type is present
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bool hasButton = false, hasSlider = false, hasCheckbox = false;
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bool hasNumberField = false, hasDropdown = false, hasTitle = false;
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bool hasDescription = false, hasAudio = false, hasHelp = false;
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for (size_t i = 0; i < parsedOutput.size(); i++) {
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fl::Json component = parsedOutput[i];
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fl::string type = component["type"].as_or(fl::string(""));
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if (type == "button") hasButton = true;
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else if (type == "slider") hasSlider = true;
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else if (type == "checkbox") hasCheckbox = true;
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else if (type == "number") hasNumberField = true; // Note: actual type is "number", not "number_field"
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else if (type == "dropdown") hasDropdown = true;
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else if (type == "title") hasTitle = true;
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else if (type == "description") hasDescription = true;
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else if (type == "audio") hasAudio = true;
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else if (type == "help") hasHelp = true;
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}
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CHECK(hasButton);
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CHECK(hasSlider);
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CHECK(hasCheckbox);
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CHECK(hasNumberField);
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CHECK(hasDropdown);
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CHECK(hasTitle);
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CHECK(hasDescription);
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CHECK(hasAudio);
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CHECK(hasHelp);
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// All component types are present, test passes
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// Clean up components (they are automatically removed via their destructors when they go out of scope)
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}
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#ifdef SKETCH_HAS_LOTS_OF_MEMORY
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TEST_CASE("JsonConsole destructor cleanup") {
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// Mock callback functions for testing
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fl::string capturedOutput;
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int availableCallCount = 0;
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int readCallCount = 0;
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int writeCallCount = 0;
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auto mockAvailable = [&]() -> int {
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availableCallCount++;
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return 0; // No data available
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};
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auto mockRead = [&]() -> int {
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readCallCount++;
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return -1; // No data to read
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};
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auto mockWrite = [&](const char* str) {
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writeCallCount++;
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if (str) {
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capturedOutput += str;
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}
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};
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// Test proper cleanup through scoped destruction
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{
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fl::unique_ptr<fl::JsonConsole> console;
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console.reset(new fl::JsonConsole(mockAvailable, mockRead, mockWrite));
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// Initialize and add some test data
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console->init();
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// Add some test component mappings
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const char* testComponentsJson =
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"[{\"name\":\"test_slider\",\"id\":42}]";
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console->updateComponentMapping(testComponentsJson);
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// Execute a command to ensure internal state is populated
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console->executeCommand("help");
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// Verify console has some internal state
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fl::sstream dumpOutput;
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console->dump(dumpOutput);
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fl::string dump = dumpOutput.str();
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// Verify the console has internal state before destruction
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// Use find with char instead of string, and check for simple component indicator
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bool hasComponents = dump.find('1') != fl::string::npos; // Look for the ID in the dump
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if (!hasComponents) {
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// Component mapping might not work in test environment, that's ok
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// The important thing is that destructor doesn't crash
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}
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// Console will be destroyed when it goes out of scope here
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// This tests that the destructor properly cleans up without crashing
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}
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// Test manual destruction via scoped_ptr reset
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{
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fl::unique_ptr<fl::JsonConsole> console;
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console.reset(new fl::JsonConsole(mockAvailable, mockRead, mockWrite));
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// Initialize the console
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console->init();
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// Add test data
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console->executeCommand("help");
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// Manually trigger destruction via reset
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console.reset(); // This should call the destructor
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// Verify no crash occurred
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CHECK(console.get() == nullptr);
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}
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// Test destruction of uninitialized console
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{
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fl::unique_ptr<fl::JsonConsole> console;
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console.reset(new fl::JsonConsole(mockAvailable, mockRead, mockWrite));
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// Don't call init() - test destructor works on uninitialized console
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// Console destructor should handle this gracefully
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}
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// Test destruction with null callbacks
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{
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fl::unique_ptr<fl::JsonConsole> console;
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console.reset(new fl::JsonConsole(
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fl::function<int()>{}, // null available
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fl::function<int()>{}, // null read
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fl::function<void(const char*)>{} // null write
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));
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// Initialize with null callbacks
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console->init();
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// Destructor should handle null callbacks gracefully
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}
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// If we get here without crashing, the destructor is working correctly
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CHECK(true); // Test passed if no crashes occurred
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}
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TEST_CASE("JsonConsole dump function") {
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// Mock callback functions for testing
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fl::string capturedOutput;
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int availableCallCount = 0;
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int readCallCount = 0;
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int writeCallCount = 0;
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auto mockAvailable = [&]() -> int {
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availableCallCount++;
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return 0; // No data available
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};
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auto mockRead = [&]() -> int {
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readCallCount++;
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return -1; // No data to read
|
|
};
|
|
|
|
auto mockWrite = [&](const char* str) {
|
|
writeCallCount++;
|
|
if (str) {
|
|
capturedOutput += str;
|
|
}
|
|
};
|
|
|
|
// Helper function to check if string contains substring
|
|
auto contains = [](const fl::string& str, const char* substr) {
|
|
return strstr(str.c_str(), substr) != nullptr;
|
|
};
|
|
|
|
// Test 1: Uninitialized JsonConsole dump
|
|
{
|
|
fl::JsonConsole console(mockAvailable, mockRead, mockWrite);
|
|
fl::sstream dumpOutput;
|
|
|
|
console.dump(dumpOutput);
|
|
fl::string dump = dumpOutput.str();
|
|
|
|
// Verify dump contains expected uninitialized state
|
|
CHECK(contains(dump, "=== JsonConsole State Dump ==="));
|
|
CHECK(contains(dump, "Initialized: false"));
|
|
CHECK(contains(dump, "Input Buffer: \"\""));
|
|
CHECK(contains(dump, "Input Buffer Length: 0"));
|
|
CHECK(contains(dump, "Component Count: 0"));
|
|
CHECK(contains(dump, "No components mapped"));
|
|
CHECK(contains(dump, "Available Callback: set"));
|
|
CHECK(contains(dump, "Read Callback: set"));
|
|
CHECK(contains(dump, "Write Callback: set"));
|
|
CHECK(contains(dump, "=== End JsonConsole Dump ==="));
|
|
}
|
|
|
|
// Test 2: Initialized JsonConsole with components
|
|
{
|
|
fl::JsonConsole console(mockAvailable, mockRead, mockWrite);
|
|
|
|
// Initialize the console (note: this will fail in test environment but that's ok)
|
|
console.init();
|
|
|
|
// Add some test component mappings manually using updateComponentMapping
|
|
const char* testComponentsJson =
|
|
"[{\"name\":\"slider1\",\"id\":1},{\"name\":\"slider2\",\"id\":2}]";
|
|
console.updateComponentMapping(testComponentsJson);
|
|
|
|
fl::sstream dumpOutput;
|
|
console.dump(dumpOutput);
|
|
fl::string dump = dumpOutput.str();
|
|
|
|
// Verify dump contains expected state
|
|
CHECK(contains(dump, "=== JsonConsole State Dump ==="));
|
|
CHECK(contains(dump, "Component Count: 2"));
|
|
CHECK(contains(dump, "Component Mappings:"));
|
|
CHECK(contains(dump, "\"slider1\" -> ID 1"));
|
|
CHECK(contains(dump, "\"slider2\" -> ID 2"));
|
|
CHECK(contains(dump, "=== End JsonConsole Dump ==="));
|
|
}
|
|
|
|
// Test 3: JsonConsole with input buffer content (simulate partial command)
|
|
{
|
|
fl::JsonConsole console(mockAvailable, mockRead, mockWrite);
|
|
|
|
// Execute a command to test internal state
|
|
console.executeCommand("help");
|
|
|
|
fl::sstream dumpOutput;
|
|
console.dump(dumpOutput);
|
|
fl::string dump = dumpOutput.str();
|
|
|
|
// Verify basic dump structure
|
|
CHECK(contains(dump, "=== JsonConsole State Dump ==="));
|
|
CHECK(contains(dump, "Input Buffer Length:"));
|
|
CHECK(contains(dump, "=== End JsonConsole Dump ==="));
|
|
}
|
|
|
|
// Test 4: Test with null callbacks
|
|
{
|
|
fl::JsonConsole console(
|
|
fl::function<int()>{}, // null available
|
|
fl::function<int()>{}, // null read
|
|
fl::function<void(const char*)>{} // null write
|
|
);
|
|
|
|
fl::sstream dumpOutput;
|
|
console.dump(dumpOutput);
|
|
fl::string dump = dumpOutput.str();
|
|
|
|
// Verify null callbacks are reported correctly
|
|
CHECK(contains(dump, "Available Callback: null"));
|
|
CHECK(contains(dump, "Read Callback: null"));
|
|
CHECK(contains(dump, "Write Callback: null"));
|
|
}
|
|
|
|
// Test 5: Test with empty component mapping JSON
|
|
{
|
|
fl::JsonConsole console(mockAvailable, mockRead, mockWrite);
|
|
|
|
// Test with empty array
|
|
console.updateComponentMapping("[]");
|
|
|
|
fl::sstream dumpOutput;
|
|
console.dump(dumpOutput);
|
|
fl::string dump = dumpOutput.str();
|
|
|
|
CHECK(contains(dump, "Component Count: 0"));
|
|
CHECK(contains(dump, "No components mapped"));
|
|
}
|
|
|
|
// Test 6: Test with invalid JSON (should not crash)
|
|
{
|
|
fl::JsonConsole console(mockAvailable, mockRead, mockWrite);
|
|
|
|
// Test with invalid JSON - should not crash
|
|
console.updateComponentMapping("invalid json");
|
|
console.updateComponentMapping(nullptr);
|
|
|
|
fl::sstream dumpOutput;
|
|
console.dump(dumpOutput);
|
|
fl::string dump = dumpOutput.str();
|
|
|
|
// Should still produce valid dump output
|
|
CHECK(contains(dump, "=== JsonConsole State Dump ==="));
|
|
CHECK(contains(dump, "=== End JsonConsole Dump ==="));
|
|
}
|
|
}
|
|
TEST_CASE("JsonSlider step output behavior") {
|
|
// Test that step field is only output when explicitly set by user
|
|
|
|
// Test 1: Slider with explicitly set step should output step field
|
|
{
|
|
fl::JsonSliderImpl slider1("slider1", 0.5f, 0.0f, 1.0f, 0.1f);
|
|
fl::Json json1;
|
|
slider1.toJson(json1);
|
|
|
|
// Check that step field is present in JSON
|
|
CHECK(json1.contains("step"));
|
|
|
|
// Also verify the JSON string contains the step value
|
|
fl::string jsonStr = json1.to_string();
|
|
// 🚨 UPDATED: Expect clean format without trailing zeros
|
|
CHECK(jsonStr.find("\"step\":0.1") != fl::string::npos);
|
|
}
|
|
|
|
// Test 2: Slider with default step should NOT output step field
|
|
{
|
|
fl::JsonSliderImpl slider2("slider2", 0.5f, 0.0f, 1.0f); // No step provided
|
|
fl::Json json2;
|
|
slider2.toJson(json2);
|
|
|
|
CHECK_FALSE(json2.contains("step"));
|
|
|
|
// Also verify the JSON string does NOT contain step field
|
|
fl::string jsonStr = json2.to_string();
|
|
CHECK(jsonStr.find("\"step\":") == fl::string::npos);
|
|
}
|
|
|
|
// Test 3: Slider with explicitly set zero step should output step field
|
|
{
|
|
fl::JsonSliderImpl slider3("slider3", 0.5f, 0.0f, 1.0f, 0.0f);
|
|
fl::Json json3;
|
|
slider3.toJson(json3);
|
|
|
|
CHECK(json3.contains("step"));
|
|
|
|
// Also verify the JSON string contains zero step value
|
|
fl::string jsonStr = json3.to_string();
|
|
// 🚨 UPDATED: Expect clean format for zero
|
|
CHECK(jsonStr.find("\"step\":0") != fl::string::npos);
|
|
}
|
|
|
|
// Test 4: Slider with very small step should output step field
|
|
{
|
|
fl::JsonSliderImpl slider4("slider4", 0.5f, 0.0f, 1.0f, 0.001f);
|
|
fl::Json json4;
|
|
slider4.toJson(json4);
|
|
|
|
CHECK(json4.contains("step"));
|
|
|
|
// Also verify the JSON string contains the small step value
|
|
fl::string jsonStr = json4.to_string();
|
|
// 🚨 UPDATED: Expect clean format without trailing zeros
|
|
CHECK(jsonStr.find("\"step\":0.001") != fl::string::npos);
|
|
}
|
|
}
|
|
|
|
#endif // SKETCH_HAS_LOTS_OF_MEMORY
|
|
|
|
TEST_CASE("XYPath slider step serialization bug - C++ verification") {
|
|
// Test verifying that C++ JSON generation is correct for XYPath sliders
|
|
// NOTE: This test confirms C++ is working correctly.
|
|
// The actual bug is in browser/JavaScript JSON processing, not C++.
|
|
|
|
// Create sliders matching those in examples/XYPath/direct.h
|
|
fl::JsonSliderImpl offset("Offset", 0.0f, 0.0f, 1.0f, 0.01f);
|
|
fl::JsonSliderImpl steps("Steps", 100.0f, 1.0f, 200.0f, 1.0f);
|
|
fl::JsonSliderImpl length("Length", 1.0f, 0.0f, 1.0f, 0.01f);
|
|
|
|
// Serialize each slider to JSON
|
|
fl::Json offsetJson;
|
|
offset.toJson(offsetJson);
|
|
|
|
fl::Json stepsJson;
|
|
steps.toJson(stepsJson);
|
|
|
|
fl::Json lengthJson;
|
|
length.toJson(lengthJson);
|
|
|
|
// DEBUG: Show the actual C++ JSON output
|
|
FL_WARN("C++ generated JSON:");
|
|
FL_WARN("Offset JSON: " << offsetJson.serialize());
|
|
FL_WARN("Steps JSON: " << stepsJson.serialize());
|
|
FL_WARN("Length JSON: " << lengthJson.serialize());
|
|
|
|
// ✅ VERIFY: C++ correctly generates step values (these should all pass)
|
|
CHECK(offsetJson.contains("step"));
|
|
CHECK(stepsJson.contains("step"));
|
|
CHECK(lengthJson.contains("step"));
|
|
|
|
// Parse step values as floats to verify correct generation
|
|
FL_WARN("DEBUG: Checking contains:");
|
|
FL_WARN("offsetJson.contains('step'): " << offsetJson.contains("step"));
|
|
FL_WARN("stepsJson.contains('step'): " << stepsJson.contains("step"));
|
|
FL_WARN("lengthJson.contains('step'): " << lengthJson.contains("step"));
|
|
|
|
// If the field doesn't exist, let's see what fields DO exist
|
|
FL_WARN("offsetJson keys:");
|
|
for (auto& key : offsetJson.keys()) {
|
|
FL_WARN(" '" << key << "' = " << offsetJson[key].serialize());
|
|
}
|
|
|
|
// Try direct access if contains works
|
|
if (offsetJson.contains("step")) {
|
|
auto stepValue = offsetJson["step"];
|
|
FL_WARN("offset step value raw: " << stepValue.serialize());
|
|
auto optionalStep = stepValue.as_float();
|
|
if (optionalStep.has_value()) {
|
|
float offsetStep = *optionalStep;
|
|
FL_WARN("Parsed offset step: " << offsetStep);
|
|
CHECK_CLOSE(offsetStep, 0.01f, 0.001f); // ✅ C++ generates correct 0.01
|
|
} else {
|
|
FL_WARN("ERROR: could not parse offset step as float");
|
|
CHECK(false);
|
|
}
|
|
} else {
|
|
FL_WARN("ERROR: offset JSON does not contain 'step' field!");
|
|
CHECK(false); // Force fail
|
|
}
|
|
|
|
if (stepsJson.contains("step")) {
|
|
auto optionalStep = stepsJson["step"].as_float();
|
|
if (optionalStep.has_value()) {
|
|
float stepsStep = *optionalStep;
|
|
FL_WARN("Parsed steps step: " << stepsStep);
|
|
CHECK_CLOSE(stepsStep, 1.0f, 0.001f); // ✅ C++ generates correct 1.0
|
|
} else {
|
|
FL_WARN("ERROR: could not parse steps step as float");
|
|
CHECK(false);
|
|
}
|
|
} else {
|
|
FL_WARN("ERROR: steps JSON does not contain 'step' field!");
|
|
CHECK(false); // Force fail
|
|
}
|
|
|
|
if (lengthJson.contains("step")) {
|
|
auto optionalStep = lengthJson["step"].as_float();
|
|
if (optionalStep.has_value()) {
|
|
float lengthStep = *optionalStep;
|
|
FL_WARN("Parsed length step: " << lengthStep);
|
|
CHECK_CLOSE(lengthStep, 0.01f, 0.001f); // ✅ C++ generates correct 0.01
|
|
} else {
|
|
FL_WARN("ERROR: could not parse length step as float");
|
|
CHECK(false);
|
|
}
|
|
} else {
|
|
FL_WARN("ERROR: length JSON does not contain 'step' field!");
|
|
CHECK(false); // Force fail
|
|
}
|
|
|
|
// Verify other basic properties
|
|
CHECK_EQ(offsetJson["name"] | fl::string(""), fl::string("Offset"));
|
|
CHECK_EQ(offsetJson["type"] | fl::string(""), fl::string("slider"));
|
|
CHECK_EQ(stepsJson["name"] | fl::string(""), fl::string("Steps"));
|
|
CHECK_EQ(lengthJson["name"] | fl::string(""), fl::string("Length"));
|
|
|
|
// CONCLUSION: C++ slider JSON generation is working correctly.
|
|
// The bug reported in browser output (step values like 0.01 become 0)
|
|
// must be happening in the JavaScript/browser JSON processing pipeline.
|
|
}
|