Files
fahnen_esp32/.pio/libdeps/esp01_1m/FastLED/examples/LuminescentGrand/LuminescentGrand.ino

260 lines
6.9 KiB
C++

/// This is a work in progress showcasing a complex MIDI keyboard
/// visualizer.
/// To run this compiler use
/// > pip install fastled
/// Then go to your sketch directory and run
/// > fastled
#include "shared/defs.h"
#if !ENABLE_SKETCH
// avr can't compile this, neither can the esp8266.
void setup() {}
void loop() {}
#else
//#define DEBUG_PAINTER
//#define DEBUG_KEYBOARD 1
// Repeated keyboard presses in the main loop
#define DEBUG_FORCED_KEYBOARD
// #define DEBUG_MIDI_KEY 72
#define MIDI_SERIAL_PORT Serial1
#define FASTLED_UI // Brings in the UI components.
#include "FastLED.h"
// H
#include <Arduino.h>
#include "shared/Keyboard.h"
#include "shared/color.h"
#include "shared/led_layout_array.h"
#include "shared/Keyboard.h"
#include "shared/Painter.h"
#include "shared/settings.h"
#include "arduino/LedRopeTCL.h"
#include "arduino/ui_state.h"
#include "shared/dprint.h"
#include "fl/dbg.h"
#include "fl/ui.h"
#include "fl/unused.h"
// Spoof the midi library so it thinks it's running on an arduino.
//#ifndef ARDUINO
//#define ARDUINO 1
//#endif
#ifdef MIDI_AUTO_INSTANCIATE
#undef MIDI_AUTO_INSTANCIATE
#define MIDI_AUTO_INSTANCIATE 0
#endif
#include "arduino/MIDI.h"
MIDI_CREATE_INSTANCE(HardwareSerial, Serial1, MY_MIDI);
FASTLED_TITLE("Luminescent Grand");
FASTLED_DESCRIPTION("A midi keyboard visualizer.");
/////////////////////////////////////////////////////////
// Light rope and keyboard.
LedRopeTCL led_rope(kNumKeys);
KeyboardState keyboard;
////////////////////////////////////
// Called when the note is pressed.
// Input:
// channel - Ignored.
// midi_note - Value between 21-108 which maps to the keyboard keys.
// velocity - Value between 0-127
void HandleNoteOn(byte channel, byte midi_note, byte velocity) {
FL_UNUSED(channel);
FASTLED_DBG("HandleNoteOn: midi_note = " << int(midi_note) << ", velocity = " << int(velocity));
keyboard.HandleNoteOn(midi_note, velocity, color_selector.curr_val(), millis());
}
/////////////////////////////////////////////////////////
// Called when the note is released.
// Input:
// channel - Ignored.
// midi_note - Value between 21-108 which maps to the keyboard keys.
// velocity - Value between 0-127
void HandleNoteOff(byte channel, byte midi_note, byte velocity) {
FL_UNUSED(channel);
FASTLED_DBG("HandleNoteOn: midi_note = " << int(midi_note) << ", velocity = " << int(velocity));
keyboard.HandleNoteOff(midi_note, velocity, millis());
}
/////////////////////////////////////////////////////////
// This is uninmplemented because the test keyboard didn't
// have this functionality. Right now the only thing it does is
// print out that the key was pressed.
void HandleAfterTouchPoly(byte channel, byte note, byte pressure) {
FL_UNUSED(channel);
keyboard.HandleAfterTouchPoly(note, pressure);
}
/////////////////////////////////////////////////////////
// Detects whether the foot pedal has been touched.
void HandleControlChange(byte channel, byte d1, byte d2) {
FL_UNUSED(channel);
keyboard.HandleControlChange(d1, d2);
}
void HandleAfterTouchChannel(byte channel, byte pressure) {
FL_UNUSED(channel);
FL_UNUSED(pressure);
#if 0 // Disabled for now.
if (0 == pressure) {
for (int i = 0; i < kNumKeys; ++i) {
Key& key = keyboard.keys_[i];
key.SetOff();
}
}
#endif
}
/////////////////////////////////////////////////////////
// Called once when the app starts.
void setup() {
FASTLED_DBG("setup");
// Serial port for logging.
Serial.begin(57600);
//start serial with midi baudrate 31250
// Initiate MIDI communications, listen to all channels
MY_MIDI.begin(MIDI_CHANNEL_OMNI);
// Connect the HandleNoteOn function to the library, so it is called upon reception of a NoteOn.
MY_MIDI.setHandleNoteOn(HandleNoteOn);
MY_MIDI.setHandleNoteOff(HandleNoteOff);
MY_MIDI.setHandleAfterTouchPoly(HandleAfterTouchPoly);
MY_MIDI.setHandleAfterTouchChannel(HandleAfterTouchChannel);
MY_MIDI.setHandleControlChange(HandleControlChange);
ui_init();
}
void DbgDoSimulatedKeyboardPress() {
#ifdef DEBUG_FORCED_KEYBOARD
static uint32_t start_time = 0;
static bool toggle = 0;
const uint32_t time_on = 25;
const uint32_t time_off = 500;
// Just force it on whenever this function is called.
is_debugging = true;
uint32_t now = millis();
uint32_t delta_time = now - start_time;
uint32_t threshold_time = toggle ? time_off : time_on;
if (delta_time < threshold_time) {
return;
}
int random_key = random(0, 88);
start_time = now;
if (toggle) {
HandleNoteOn(0, random_key, 64);
} else {
HandleNoteOff(0, random_key, 82);
}
toggle = !toggle;
#endif
}
/////////////////////////////////////////////////////////;p
// Repeatedly called by the app.
void loop() {
//FASTLED_DBG("loop");
// Calculate dt.
static uint32_t s_prev_time = 0;
uint32_t prev_time = 0;
FASTLED_UNUSED(prev_time); // actually used in perf tests.
uint32_t now_ms = millis();
uint32_t delta_ms = now_ms - s_prev_time;
s_prev_time = now_ms;
if (!is_debugging) {
if (Serial.available() > 0) {
int v = Serial.read();
if (v == 'd') {
is_debugging = true;
}
}
}
DbgDoSimulatedKeyboardPress();
const unsigned long start_time = millis();
// Each frame we call the midi processor 100 times to make sure that all notes
// are processed.
for (int i = 0; i < 100; ++i) {
MY_MIDI.read();
}
const unsigned long midi_time = millis() - start_time;
// Updates keyboard: releases sustained keys that.
const uint32_t keyboard_time_start = millis();
// This is kind of a hack... but give the keyboard a future time
// so that all keys just pressed get a value > 0 for their time
// durations.
keyboard.Update(now_ms + delta_ms, delta_ms);
const uint32_t keyboard_delta_time = millis() - keyboard_time_start;
ui_state ui_st = ui_update(now_ms, delta_ms);
//dprint("vis selector = ");
//dprintln(vis_state);
// These int values are for desting the performance of the
// app. If the app ever runs slow then set kShowFps to 1
// in the settings.h file.
const unsigned long start_painting = millis();
FASTLED_UNUSED(start_painting);
// Paints the keyboard using the led_rope.
Painter::VisState which_vis = Painter::VisState(ui_st.which_visualizer);
Painter::Paint(now_ms, delta_ms, which_vis, &keyboard, &led_rope);
const unsigned long paint_time = millis() - start_time;
const unsigned long total_time = midi_time + paint_time + keyboard_delta_time;
if (kShowFps) {
float fps = 1.0f/(float(total_time) / 1000.f);
Serial.print("fps - "); Serial.println(fps);
Serial.print("midi time - "); Serial.println(midi_time);
Serial.print("keyboard update time - "); Serial.println(keyboard_delta_time);
Serial.print("draw & paint time - "); Serial.println(paint_time);
}
EVERY_N_SECONDS(1) {
FASTLED_DBG("is_debugging = " << is_debugging);
}
FastLED.show();
}
#endif // __AVR__